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Subskills The neverending list

#1 User is offline   Raven Bloodmoon 

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Posted 22 May 2006 - 05:11 AM

Okay. Here we go. Post all the subskills you can think of for Craft, Knowledge, Perform, and Profession here. Wee!

Craft
Craft (Alchemy)
Craft (Armor)
Craft (Bowmaking)
Craft (Gemcutting)
Craft (Leatherworking)
Craft (Metalworking)
Craft (Ring)
Craft (Sculpture)
Craft (Stoneworking)
Craft (Weapons)
Craft (Woodworking)
Craft (sailmaking)
Craft (carpentry) (not woodworking)
Craft (mason)
Craft (locksmith)
Craft (ironworker)
Craft (jeweler)
craft (trapmaker)
craft (potter)
craft (glassmaker)
craft (papermaker)
craft (shoemaker)
craft (tailor)
craft (goldsmyth)
Craft (clockwork)
Craft (guns)
Craft (cannons)
Craft (seige engine)

Knowledge
Knowledge (Arcana)
Knowledge (Dungeoneering)
Knowledge (Geography)
Knowledge (History)
Knowledge (Local)
Knowledge (Nature)
Knowledge (Nobility & Royalty)
Knowledge (The Planes)
Knowledge (Religion)
Knowledge (anatomy)
Knowledge (medicine)
Knowledge (botony)
Knowledge (astrology)
Knowledge (mathematics)
Knowledge (physics)
Knowledge (alchemy) - not to replace Craft (alchemy) but to represent one's theoretical knowledge
Knowledge (war)
Knowledge (economics)
Knowledge (engineering)
Knowledge (particle physics)
Knowledge (quantum mechanics)
Knowledge (psychohistory)

Perform
Perform (Dancing)
Perform (Instruments)
Perform (Songs)
Perform(oratory)
Perform(rhetoric)
Perform (epic poetry)
Perform (ballads)
Perform (limericks)
Perform (Sonnets)
Perform (ud)
Perform (taiko)
Perform (improv)
Perform (slapstick)
Perform (imitation)

Profession
Profession(diplomat)
Profession(lawyer)
Profession(shopkeep)
Profession(farmer)
Profession(apothecary)
Profession(smithy)
Profession (herbalist)
Profession (prostitute)
Profession (sailor)
Profession (surgeon)
Profession (chimnysweep)
Profession (whipping boy)
Preofession (undertaker)
Profession (graverobber)
proffesion (engineer)
proffesion (teacher)
proffesion (contractor)
proffesion (psychologist)
proffesion (manager)
proffesion (whitewasher)
proffesion (social worker)
proffesion (barber)
proffesion (tax colector)
proffesion (waiter)
proffesion (politician)
Profession (bum)
Profession (philosopher)
Profession (mathematician)
Profession (parrot)
Profession (scribe)
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#2 User is offline   Oneiros 

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Posted 22 May 2006 - 03:05 PM

Is Craft [Ring] really any different than Craft [jeweler]?

Personally, I'd say it'd be Craft [jewelry] and Profession [jeweler] (which would simply be a specific Prof. [Merchant]).

If one were to actually use these skills for a game, I can see a potential issue there - additions to the lists which are already covered by another skill. A lot of those on the profession list are simply Merchants with other specific skills.

A jeweler, for instance, would be someone with ranks in Prof. [Merchant] and Craft [gemcutting] and/or Craft [jewelry], as well as Appraise and possibly Bluff and/or Sense Motive.

The same thing could be true of some of the Craft skills. For example, what does Craft [goldsmyth] cover that Craft [metalworking] or Craft [jewelry] don't already?

Lastly, for Knowledge skills, the core ones often have specific benefits or applications in their descriptions. Like what creatures the area of knowledge can reveal info about. For example, I see Knowledge (astrology) is included in the list, which is a skill I included in my own campaign. It has some interesting applications which I outline here on my site.

Anyway, nitpicks aside, here's mine from the other thread:

Craft (clockwork)
Craft (guns)
Craft (cannons)
Craft (seige engine)

Knowledge (war)

Profession (prostitute)

One last item - Raven, are you planning on adding the skills posted into the first post? If so, could you possibly copy them into a spreadsheet or something to sort them? It would be easier to see what's already been covered that way.
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#3 User is offline   RedSlayer 

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Posted 22 May 2006 - 07:48 PM

Call me crazy, but I prefer as vague, or perhaps just more generalized, subkills. If only because with the D&D skill system, Its impossible to learn what we could learn.

I.e. A wizard would never pick up mathematics, b/c he doesnt have enough skill points, even though he is the one class that would know them.
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#4 User is offline   super sorcerer 

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Posted 23 May 2006 - 08:20 PM

Quote

I.e. A wizard would never pick up mathematics, b/c he doesnt have enough skill points, even though he is the one class that would know them.

let me suprise you: in my group one wizard once took many ranks in knowledge (math)
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#5 User is offline   Oneiros 

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Posted 23 May 2006 - 08:56 PM

View Postsuper sorcerer, on May 23 2006, 03:20 PM, said:

let me suprise you: in my group one wizard once took many ranks in knowledge (math)
But why? Did the campaign ever have a reason for the DM to say "Give me a knowledge [math] roll"? Was there any benefit to having it? I'm assuming it was more than just for "background" if he took many points in a skill that doesn't even exist under the core rules.

Now, there are some games/settings where I could see this (like a Da Vinci Code style adventure, using GURPS or something), but D&D isn't one of them.

Not saying Know. (Math) isn't an acceptable addition to the list we have going here, just seems odd for a PC.
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#6 User is offline   Ssri-Tel-Quessir Hitokiri 

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Posted 03 June 2006 - 05:27 AM

Can you really have Profession (philosopher)? This is coming from a philosophy major myself. What would you really get paid for? Unless you are talking about someone like Aristotle, who technically was just a glorified teacher.

Profession (scribe)
We are the scourge of the underdark...
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...

We are Drow...
Beware us...
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#7 User is offline   Jimp 

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Posted 03 June 2006 - 05:02 PM

I doubt some of those Profession subskills.
Like Ssri said, Philosophy isn't really something that earns you money by itself, though it had it's uses elsewhere. Unless your a published writer on philosphy and sell your books I can't really think of any money making techniques using solely philosphy.
Profession (graverobber) doesn't really work either. Graverobbery is basically stealing and not a true 'profession'. It's more of an action, like stealing someone's coin purse. If someone wants to steal other things like jewels or wallets or paintings they do so as an action or series of actions. Similarly, graverobbing requires a series of actions just like stealing a painting would. As such, I wouldn't consider Graverobber a viable Profession subskill. If your going to include it you may as well include Profession (theif) or Profession (robber) and do away with the theivery options of other skills like Sleight of Hand.
I've always seen a Profession subskill as something that requires specific training to make money out of. Alot of the samples are fine though, like chimneysweep or surgeon.
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#8 User is offline   super sorcerer 

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Posted 03 June 2006 - 08:18 PM

Sorry for not replying here for a long time.

Quote

But why? Did the campaign ever have a reason for the DM to say "Give me a knowledge [math] roll"? Was there any benefit to having it? I'm assuming it was more than just for "background" if he took many points in a skill that doesn't even exist under the core rules.

He was an epic wizard with tons of intelligence and not enough class skills/usefull cross class skills. Anyway he did use it for calculations in important trials in the town where he was the lord (every PC was a leader of a small town). I don't remember the exact situations but it was used once or twice (and it acualy helped him becouse it was a trial of the most powerfull and rich familys in that area involved in these trials).
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#9 User is offline   Raven Bloodmoon 

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Posted 03 June 2006 - 09:05 PM

Don't blame me for copying and pasting what others submitted :P I will remove a subskill if three people agree that it should not be there. So far, Profession (philospher) has two votes. Make a list and get to voting!
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#10 User is offline   Keth Durgan 

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Posted 04 June 2006 - 10:46 PM

Why not just keep all of the subskills up there? Honestly, there are some that I'd use and some that I obviously wouldn't, but that depends on the DM, the player and the campaign. No sense removing things just because three people would use them. If one person uses it, then it's worthwhile at least to have it on the list.
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#11 User is offline   Shadowkami 

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Posted 30 January 2007 - 09:35 PM

I think that philosophy is a knowlede skill, rather than a profession, but I would personally say that it is covered by knowledge (religion) anyway...

Oops, I think I just grave-dug this by accident... memo to self - read the date of the last post!
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#12 User is offline   Raven Bloodmoon 

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Posted 31 January 2007 - 04:47 AM

It's all good. We'll just start caling yoru the Necromancer! It's funny you raised this topic again because I was just thinking of how I was going to have to write up all the skills and they bazillions of new uses at soem point soon for the purposes of my Elyria setting (shameless self promotion). I will have to include a giant list of subskills in there, too. So thanks for casting a bit of raise dead there, Kami!
This technique of RPG playing has been passed down the Bloodmooon line for generations!

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