Subskills The neverending list
#1
Posted 22 May 2006 - 05:11 AM
Craft
Craft (Alchemy)
Craft (Armor)
Craft (Bowmaking)
Craft (Gemcutting)
Craft (Leatherworking)
Craft (Metalworking)
Craft (Ring)
Craft (Sculpture)
Craft (Stoneworking)
Craft (Weapons)
Craft (Woodworking)
Craft (sailmaking)
Craft (carpentry) (not woodworking)
Craft (mason)
Craft (locksmith)
Craft (ironworker)
Craft (jeweler)
craft (trapmaker)
craft (potter)
craft (glassmaker)
craft (papermaker)
craft (shoemaker)
craft (tailor)
craft (goldsmyth)
Craft (clockwork)
Craft (guns)
Craft (cannons)
Craft (seige engine)
Knowledge
Knowledge (Arcana)
Knowledge (Dungeoneering)
Knowledge (Geography)
Knowledge (History)
Knowledge (Local)
Knowledge (Nature)
Knowledge (Nobility & Royalty)
Knowledge (The Planes)
Knowledge (Religion)
Knowledge (anatomy)
Knowledge (medicine)
Knowledge (botony)
Knowledge (astrology)
Knowledge (mathematics)
Knowledge (physics)
Knowledge (alchemy) - not to replace Craft (alchemy) but to represent one's theoretical knowledge
Knowledge (war)
Knowledge (economics)
Knowledge (engineering)
Knowledge (particle physics)
Knowledge (quantum mechanics)
Knowledge (psychohistory)
Perform
Perform (Dancing)
Perform (Instruments)
Perform (Songs)
Perform(oratory)
Perform(rhetoric)
Perform (epic poetry)
Perform (ballads)
Perform (limericks)
Perform (Sonnets)
Perform (ud)
Perform (taiko)
Perform (improv)
Perform (slapstick)
Perform (imitation)
Profession
Profession(diplomat)
Profession(lawyer)
Profession(shopkeep)
Profession(farmer)
Profession(apothecary)
Profession(smithy)
Profession (herbalist)
Profession (prostitute)
Profession (sailor)
Profession (surgeon)
Profession (chimnysweep)
Profession (whipping boy)
Preofession (undertaker)
Profession (graverobber)
proffesion (engineer)
proffesion (teacher)
proffesion (contractor)
proffesion (psychologist)
proffesion (manager)
proffesion (whitewasher)
proffesion (social worker)
proffesion (barber)
proffesion (tax colector)
proffesion (waiter)
proffesion (politician)
Profession (bum)
Profession (philosopher)
Profession (mathematician)
Profession (parrot)
Profession (scribe)
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#2
Posted 22 May 2006 - 03:05 PM
Personally, I'd say it'd be Craft [jewelry] and Profession [jeweler] (which would simply be a specific Prof. [Merchant]).
If one were to actually use these skills for a game, I can see a potential issue there - additions to the lists which are already covered by another skill. A lot of those on the profession list are simply Merchants with other specific skills.
A jeweler, for instance, would be someone with ranks in Prof. [Merchant] and Craft [gemcutting] and/or Craft [jewelry], as well as Appraise and possibly Bluff and/or Sense Motive.
The same thing could be true of some of the Craft skills. For example, what does Craft [goldsmyth] cover that Craft [metalworking] or Craft [jewelry] don't already?
Lastly, for Knowledge skills, the core ones often have specific benefits or applications in their descriptions. Like what creatures the area of knowledge can reveal info about. For example, I see Knowledge (astrology) is included in the list, which is a skill I included in my own campaign. It has some interesting applications which I outline here on my site.
Anyway, nitpicks aside, here's mine from the other thread:
Craft (clockwork)
Craft (guns)
Craft (cannons)
Craft (seige engine)
Knowledge (war)
Profession (prostitute)
One last item - Raven, are you planning on adding the skills posted into the first post? If so, could you possibly copy them into a spreadsheet or something to sort them? It would be easier to see what's already been covered that way.
#3
Posted 22 May 2006 - 07:48 PM
I.e. A wizard would never pick up mathematics, b/c he doesnt have enough skill points, even though he is the one class that would know them.
He who fights alone dies alone, but those who battle as brothers will live forever.
"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." --H. P. Lovecraft
Who is to judge what is right and what is wrong? Great and powerful foes surround us; unknown miscreants gnaw at us from within. We are threatened with total annihilation. In days such as these we can afford no luxury of morality.
#4
Posted 23 May 2006 - 08:20 PM
Quote
let me suprise you: in my group one wizard once took many ranks in knowledge (math)
"life is the most dangerous thing. you will never come out of them alive."
#5
Posted 23 May 2006 - 08:56 PM
super sorcerer, on May 23 2006, 03:20 PM, said:
Now, there are some games/settings where I could see this (like a Da Vinci Code style adventure, using GURPS or something), but D&D isn't one of them.
Not saying Know. (Math) isn't an acceptable addition to the list we have going here, just seems odd for a PC.
#6
Posted 03 June 2006 - 05:27 AM
Profession (scribe)
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...
We are Drow...
Beware us...
#7
Posted 03 June 2006 - 05:02 PM
Like Ssri said, Philosophy isn't really something that earns you money by itself, though it had it's uses elsewhere. Unless your a published writer on philosphy and sell your books I can't really think of any money making techniques using solely philosphy.
Profession (graverobber) doesn't really work either. Graverobbery is basically stealing and not a true 'profession'. It's more of an action, like stealing someone's coin purse. If someone wants to steal other things like jewels or wallets or paintings they do so as an action or series of actions. Similarly, graverobbing requires a series of actions just like stealing a painting would. As such, I wouldn't consider Graverobber a viable Profession subskill. If your going to include it you may as well include Profession (theif) or Profession (robber) and do away with the theivery options of other skills like Sleight of Hand.
I've always seen a Profession subskill as something that requires specific training to make money out of. Alot of the samples are fine though, like chimneysweep or surgeon.
"Though these two kinds of devils wield terrible powers, they have different characteristics and appearances."
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#8
Posted 03 June 2006 - 08:18 PM
Quote
He was an epic wizard with tons of intelligence and not enough class skills/usefull cross class skills. Anyway he did use it for calculations in important trials in the town where he was the lord (every PC was a leader of a small town). I don't remember the exact situations but it was used once or twice (and it acualy helped him becouse it was a trial of the most powerfull and rich familys in that area involved in these trials).
"life is the most dangerous thing. you will never come out of them alive."
#9
Posted 03 June 2006 - 09:05 PM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#10
Posted 04 June 2006 - 10:46 PM
#11
Posted 30 January 2007 - 09:35 PM
Oops, I think I just grave-dug this by accident... memo to self - read the date of the last post!
hmm... can explosive runes be transmitted via the internet... apparently not...
"It is not yet clear whether intelligence has any real survival value"
"the pawn is the most important piece on the chessboard - to a pawn"
Method Actor 75% - Tactician 75% - Butt-Kicker 75% - Power Gamer 67% - Specialist 67% - Storyteller 58% - Casual Gamer 42%
#12
Posted 31 January 2007 - 04:47 AM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.

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