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The IronKingdoms Full Metal Fantasy

#31 User is offline   Axel 

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Posted 04 June 2006 - 02:01 PM

A combustion chamber, so basically we're trying an inferiour gun here? I don't think so. The idea of replacing the winch has merit, but you've got to think that the steam powered mechanism for doing so would be prohibitively large. Maybe on a ballista, but to keep the thing carryable?
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#32 User is offline   Raven Bloodmoon 

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Posted 04 June 2006 - 02:05 PM

Axel, I believe we have all admitted that such a weapon is wholy impracticle if not impossible.
This technique of RPG playing has been passed down the Bloodmooon line for generations!

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#33 User is offline   Axel 

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Posted 04 June 2006 - 10:28 PM

Then why consider it at all? Let's not be silly here, if a weapon can't work in reality then why allow it in the game?
"The approach is, literally, childish. Adults suspend disbelief; kids ask questions and require answers." ~Terry Pratchett

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#34 User is offline   Raven Bloodmoon 

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Posted 06 June 2006 - 03:45 PM

Because you're not the DM. Celyddon is. It is his world, and if he wants a steam powered crossbow, he is welcome to include one.

Now as an attempt to return to topic, Cely, we needs an update! How goes the IK game?
This technique of RPG playing has been passed down the Bloodmooon line for generations!

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#35 User is offline   Celyddon 

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Posted 06 June 2006 - 09:42 PM

Well Raven thats the thing the game was cancelled for the last two weeks in a row due to schdule confilcts.
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#36 User is offline   Rintaran 

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Posted 06 June 2006 - 09:47 PM

I hate scheduling conflicts... It's what's had me without a session for two weeks as well... When you have another session, let us know how it works out.
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#37 User is offline   Celyddon 

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Posted 07 June 2006 - 01:34 AM

Well their is a advantage to the schdule probelm, it give me more time to cover all chapters in the book. I can likely pull allot of tricks out of my sleve.
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