Cursed bracers of antimagic *evil grin*
#16
Posted 27 May 2006 - 01:03 AM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#17
Posted 27 May 2006 - 03:13 AM
The way I see it, these are only likely to be used once a spellcaster is already in custody. For example, a powerful mage is ready to stand trial for crimes against humanity, so they slap these bracers on him. To keep him from putting up too much of a fight, there's a few dozen armed escorts ready to skewer him at the first hint of a spell. Or perhaps they force him into an antimagic field where they can manhandle him around until he cooperates.
Honestly, I hadn't thought much about somebody trying to put these onto another character in combat. Perhaps I should add something about how long it takes these to be attached.
On the subject of making the character invulnerable to magical attack, WoeTheSinner said exactly what I was thinking. These do not project an antimagic field, they act in a manner *similar* to a field in that they prevent the wearer from casting spells.
I think I'll up the price on these, as they should probably only be used by large cities or states with the necessary means to create and use them properly. I'm standing behind their potential, though.
#18
Posted 27 May 2006 - 07:22 AM
"life is the most dangerous thing. you will never come out of them alive."
#19
Posted 03 June 2006 - 05:21 AM
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...
We are Drow...
Beware us...
#20
Posted 03 June 2006 - 08:54 PM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#21
Posted 07 August 2007 - 08:30 AM
#22
Posted 13 August 2007 - 07:35 PM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#23
Posted 14 August 2007 - 11:06 PM
Just a thought.
#24
Posted 17 August 2007 - 01:13 AM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#25
Posted 18 August 2007 - 12:18 PM
#26
Posted 27 August 2007 - 03:52 PM
"life is the most dangerous thing. you will never come out of them alive."
#27
Posted 27 August 2007 - 06:32 PM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#28
Posted 02 November 2007 - 09:24 AM
I really have a problem with too much technicality. Ssri-Tel-Quessir-Hitokiri's theory about the Weave is a simple one, and the best yet as I see it.
One more thing... The unlockability is a good idea, but what do you think is the link between the ring and the bracers is? Anyone thought why would anyone know that the ring is for the bracers? I thought of a symbol carved on them, maybe... Or is just Identifying the items enough to know that?
And is it really possible to make people wear bracers during a grapple? How many hands does this grappling guy have?
-acXth-
The ALLCALMA* Act
1. No more posts in Word Games.
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
Everyday is December 18th to me.
#29
Posted 02 November 2007 - 08:19 PM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#30
Posted 06 September 2008 - 11:42 AM

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