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Cursed bracers of antimagic *evil grin*

#1 User is offline   Keth Durgan 

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Posted 09 May 2006 - 10:31 PM

So, I'm planning on having my party get captured tonight, but the problem is they've got several casters who won't mind too much having their weapons taken away. I came up with these as a nice way of keeping them in line without having a constant anti-magic field going, which would hinder my carefully crafted baddies.

Cursed Bracers of Anti-Magic
When worn, these bracers prevent the wearer from casting any spells, much the same as an anti-magic field. However, this effect is limited to the creature wearing the bracers. Unlike many cursed items, these can be removed. A magical ring is keyed to a specific pair of bracers, or possibly to several sets. The wearer of the ring, who cannot also be the wearer of the bracers, may activate the ring and remove the bracers. In all other circumstances, they cannot be removed except by normal means of removing cursed items.

These bracers are used in situations where a powerful spellcaster must be detained. For example, if an evil wizard were captured, he may be placed in a set of these until such a time as he can be tried for his crimes.

Moderate Abjuration. CL: 11th; Craft Wondrous Item, antimagic field; Price: 25,000gp; Weight: 3lb.
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#2 User is offline   Rintaran 

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Posted 10 May 2006 - 12:54 AM

I've used bracers like these before. They're bliss! The problem is what the PCs can do with them after they're out somehow... Not sure about the pricing, but then, pricing is usually hit and miss.
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#3 User is offline   Dthclaw 

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Posted 10 May 2006 - 02:59 PM

Sounds like an evil-er version of the antimagic shackles in Arcane or Warrior. I like the fact that this one requires a second/third party to remove the bracers under any circumstances. Delicious, Keth.
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#4 User is offline   Jimp 

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Posted 10 May 2006 - 03:35 PM

Good stuff :D The idea of using a ring as the unlocking key is great. Rings lead to all sorts of possibilities >=)
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#5 User is offline   super sorcerer 

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Posted 10 May 2006 - 06:33 PM

What should be the escape artist DC to remove those things (otherwise each time you grapple a spellcaster you can use it on him too easily).
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#6 User is offline   RedSlayer 

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Posted 10 May 2006 - 07:04 PM

198000 gp is the total I got for pricing.

My calculations were:

Spell Level x Caster Level x Continous Effect

6 x 11 x 2000 x 1.5

Andtimagic: 6th level spell, minimum 11th caster level, x2000 for continuous effect, x1.5 b/c duration is 10min/level.

Other than that, I think their ok.
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#7 User is offline   Keth Durgan 

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Posted 11 May 2006 - 01:45 AM

View Postsuper sorcerer, on May 10 2006, 01:33 PM, said:

What should be the escape artist DC to remove those things (otherwise each time you grapple a spellcaster you can use it on him too easily).


I hadn't even thought about an escape artist DC. Perhaps saying that it is a full round action to place the arms in the bracers. While it'd make it more interesting for the captors, a couple swords to your neck and head will probably make you stand still. I'll also see about working something in with grapple checks and applying the bracers. Thanks for pointing it out.

View PostRedSlayer, on May 10 2006, 02:04 PM, said:

198000 gp is the total I got for pricing.

My calculations were:

Spell Level x Caster Level x Continous Effect

6 x 11 x 2000 x 1.5

Andtimagic: 6th level spell, minimum 11th caster level, x2000 for continuous effect, x1.5 b/c duration is 10min/level.

Other than that, I think their ok.

Perhaps the pricing is a bit low, but the antimagic field created by the bracers is *much* smaller than the one created by the spell, since it targets only a character instead of a large area. I'll think about raising the price a bit, but nearly 200k gp is more than enough to make these an unusable item.
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#8 User is offline   Raven Bloodmoon 

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Posted 11 May 2006 - 03:21 AM

Nice stuff there. I like a lot. Might just yoink those, too.....
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#9 User is offline   Keth Durgan 

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Posted 11 May 2006 - 03:58 AM

Feel free. Though I'm a power-gamer at heart, I try to make things that should work in balanced settings. It's easier to twink an item than untwink it.
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#10 User is offline   RedSlayer 

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Posted 11 May 2006 - 12:29 PM

Now see, I disagree. This is a cursed Item, and while yes, it does have a lesser radius, there is no chance to escape from bracers. Shackles would have an Escape DC, but not the bracers. Therefore, you would require spells such as "Break Enchantment" or Dispel Magic or some such, and I think that balances out the lack of radius.
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#11 User is offline   super sorcerer 

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Posted 11 May 2006 - 07:13 PM

I can't use it in my world becouse this item just don't make sense:
1) It don't make sense that the lock is activated MAGICALY in an ANTIMAGIC field (which can't be dispeled except by mordenkainen's disjunction and even then not for shure)
2) If the antimagic field created is so small that the victim it not immune to magic then how could it effect spells without somatic components (which can be denied even by tieing the wizard's hands and taking his spellbook so he won't be able to preapare still spells)? if it is large enough to block any line of effect from it's victim it is also large enough to block any line of effect to it's victim (not so cursed all of a sudden becouse a fighter immune to magic is way too much powerfull). The line of effect from creature1 to creature2 is the same as the line of effect from creature2 to creature1.
If you can please explain me those thing so it would make more sense it would be realy helpfull.
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#12 User is offline   Lyinginbedmon 

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Post icon  Posted 21 May 2006 - 04:01 PM

View Postsuper sorcerer, on May 11 2006, 08:13 PM, said:

2) If the antimagic field created is so small that the victim it not immune to magic then how could it effect spells without somatic components (which can be denied even by tieing the wizard's hands and taking his spellbook so he won't be able to preapare still spells)? if it is large enough to block any line of effect from it's victim it is also large enough to block any line of effect to it's victim (not so cursed all of a sudden becouse a fighter immune to magic is way too much powerfull). The line of effect from creature1 to creature2 is the same as the line of effect from creature2 to creature1.
If you can please explain me those thing so it would make more sense it would be realy helpfull.

If you can explain to me exactly what you mean here, maybe I can help some. But for now, this is confusing to the extreme.
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#13 User is offline   Sitraahra 

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Posted 25 May 2006 - 05:19 PM

I did a similiar thing to a cleric that had commited justifiable murder [though he was accused of murder most foul], except I just put the firld on the entire prision.

Also, try removing holy symbols, spellbooks, foci, and spell components. Why would any sane jailor let a person keep those? Even if they can still do magic after that, they're limited, which is kinda cool...thebest hing they might have is a dimension door or teleport memorized, but even Contingency requires a focus
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#14 User is offline   super sorcerer 

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Posted 25 May 2006 - 07:51 PM

Quote

If you can explain to me exactly what you mean here, maybe I can help some. But for now, this is confusing to the extreme.

sorry for the long delay but here is my explanation:
antimagic field work on an area. the idea of bracers of antimagic is that it prevent spellcaster from casting spells by creating a small antimagic field that prevent them any line of effect (if not then please correct me and explain how exactly does that thing work). but if the line of effect from one creature is blocked then the line of effect to that creature is blocked so it could make somwone immune to spells cast on him.
If it was only meant to create an even smaller antimagic field that prevent him using his hands for spellcasting (which is the only other option I can think of about how could it work other than blocking line of effect) then it should not effect spells without soatic component becouse you don't need your hands to cast them.

Quote

Also, try removing holy symbols, spellbooks, foci, and spell components. Why would any sane jailor let a person keep those? Even if they can still do magic after that, they're limited, which is kinda cool...thebest hing they might have is a dimension door or teleport memorized, but even Contingency requires a focus

try to tie his hands too. that way he cant cast spells with somatic component.
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#15 User is offline   WoeTheSinner 

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Posted 25 May 2006 - 08:14 PM

I like this item. It's simple useful and not overpowered. As far as this making the wearer imune to magic...this is not an item that creates a miniature antimagic field...it is an item that acts "like" an antimagic field preventing the wearer from casting spells...a curse if you will.

Also for those nay sayers of a magic ring turning off the bracers, I'd like to remind you that Antimagic Field is a magic spell and that its dismissable, which means the caster magicaly turns it off if he so desires :) see below...

Quote

Antimagic Field
Abjuration
Level: Clr 8, Magic 6, Protection 6,
Sor/Wiz 6 Components: V, S, M/DF
Casting Time: 1 standard action
Ran*e: 10 ft. Area: 10-ft.-radius emanation, centered on you
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: See text


So yeah pretty cool. Should be expensive, as it can cripple high level casters, and I'm not sure if it should have an escape artist check or not, but I'm leaning towards no since it is a cursed item. On that note should it be a cursed item? I just think most cursed items should be unique...this has a feeling of being mass produced to me.
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