Never needed to advance a monster and the rules in the MM make no sense to my small incapable brain. Need to advance a standard group of kobolds to cr 2/3. Any one can help me?
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help with monster advancement i suck at this
#1
Posted 19 April 2006 - 03:03 PM
If you want peace, prepare for war-(The infamous)Frank castle a.k.a the punisher
The ALLCALMA* Act
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Why do dwarves have scottish accents?-me
#2
Posted 19 April 2006 - 07:20 PM
2/3 is a really obscue challenge rating to want to change them too.
Usually the easiest way to increase the CR of any intelligent and/or roughly humanoid creature is to give them class levels. Every regular class level they gain increases their CR by 1. If you give then NPC class levels (Expert, Warrior, Adept etc) then their CR increases by 1/2.
For your kobolds you could perhaps give them levels in Rogue, Ranger, Adept or Sorcerer. When giving a 'creature race' class levels try and tie them into the race's habits. Kobolds, for example, generally prefer to be sneaky and use ranged techniques, ambushes and traps on their foes because of their physical disadvantages. They also claim to have Draconic heritiage. This lets the Ranger, Rogue, Adept and Sorcerer tie in nicely with what strengths a group of combat kobolds would play on.
Usually the easiest way to increase the CR of any intelligent and/or roughly humanoid creature is to give them class levels. Every regular class level they gain increases their CR by 1. If you give then NPC class levels (Expert, Warrior, Adept etc) then their CR increases by 1/2.
For your kobolds you could perhaps give them levels in Rogue, Ranger, Adept or Sorcerer. When giving a 'creature race' class levels try and tie them into the race's habits. Kobolds, for example, generally prefer to be sneaky and use ranged techniques, ambushes and traps on their foes because of their physical disadvantages. They also claim to have Draconic heritiage. This lets the Ranger, Rogue, Adept and Sorcerer tie in nicely with what strengths a group of combat kobolds would play on.
The most worthless line of any RPG book EVER:
"Though these two kinds of devils wield terrible powers, they have different characteristics and appearances."
_____________________________________
The ALLCALMA* Act
1. No more posts in Word Games
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
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Storyteller = 92% Method Actor = 75% Specialist = 67% Power Gamer = 58% Butt-Kicker = 50% Casual Gamer = 25% Tactician = 8%
"Though these two kinds of devils wield terrible powers, they have different characteristics and appearances."
_____________________________________
The ALLCALMA* Act
1. No more posts in Word Games
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
_____________________________________
Storyteller = 92% Method Actor = 75% Specialist = 67% Power Gamer = 58% Butt-Kicker = 50% Casual Gamer = 25% Tactician = 8%
#3
Posted 05 May 2006 - 09:03 AM
Ok thanks
If you want peace, prepare for war-(The infamous)Frank castle a.k.a the punisher
The ALLCALMA* Act
1. No more posts in Word Games
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
Why do dwarves have scottish accents?-me
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