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Turn Watcher -- an Initiative Tracker Turn Watcher is a new software used to track players and monsters duri

#1 User is offline   Alexis Wilke 

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Posted 15 April 2006 - 09:26 PM

Turn Watcher is a new product which lets RPG Game Masters track their players and monsters. Enter all the characters for a combat including modifiers and a name (with an auto-name for lazzy bumps). Enter combat, then hit space bar to go to the next player/monster. That's it! It also supports Delay and Readied actions, Spot & Listen checks; Will rolls; Hit Points (damages, healing, bleeding, stabilization).

Check it out here: http://www.turnwatcher.com

We offer a demo for you to check out the software first.

And please, let me know what you think B)
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#2 User is offline   Dthclaw 

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Posted 16 April 2006 - 01:26 AM

Hi, and welcome to the boards.

Hope to see more posts. Otherwise, you might expect some to label the thread as pure :spam:
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#3 User is offline   Alexis Wilke 

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Posted 16 April 2006 - 01:56 AM

View PostDthclaw, on Apr 15 2006, 06:26 PM, said:

Hi, and welcome to the boards.


Thank you!

View PostDthclaw, on Apr 15 2006, 06:26 PM, said:

Hope to see more posts. Otherwise, you might expect some to label the thread as pure :spam:


Well... maybe it is... :wacko:

Actually I have a question, but it's for another forum...

Btw, you may want to put something to define what you consider as being Spam... many boards do so and that makes it a bit easier for people like me (many don't follow the rules, of course, but then you can act without extra warning!)

Anyway, I was hoping for comments about Turn Watcher, but I suppose I'll have to wait a bit more on that...

Alexis
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#4 User is offline   Dthclaw 

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Posted 16 April 2006 - 04:29 PM

No problem. I personally don't use such programs (although it does appear quite useful).

Most folks here define spam as fulfilling the following

1- First post promoting a product
2- No posts after said first post
3- No response to product posts
4- (And this is the one that really gets people riled up when it happens) Repeatedly posting the same product promotion over and over again... case in point the now-infamous -guest-

On the other hand, there's also good spam (see Anna the Forge... bloody prolific, but she responds and comes back). Not all is evil with the meat in a can.

But you've not fulfilled these definitions, so you ain't a spammer. Whee :)
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#5 User is offline   Rintaran 

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Posted 16 April 2006 - 04:49 PM

All-in-all the program looks alright from the demo. You should add fortitude and reflex saves as part of the common rolls list. I wouldn't mind seeing DOT effects come into play as well (bleeding and whatnot), but those could be a bit complicated. You should also have the character automatically deleted when its reduced to -10, that way in large battles, it clears up your screen. You may also want to add a bandaged function so that the dying don't continue to decrease in HP automatically if they have been bandaged...

I like the interface. It's nice and clean.
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#6 User is offline   Alexis Wilke 

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Posted 16 April 2006 - 08:09 PM

View PostRintaran, on Apr 16 2006, 09:49 AM, said:

All-in-all the program looks alright from the demo. You should add fortitude and reflex saves as part of the common rolls list.


We plan to have have a way for users to add their own columns. The columns will include the dice roll and a name. The name will be reused in the character definition to be able to include a modifier.

In the old days, we were rolling all sorts of dice for whatever depending on what we thought we hard/easy. For instance, something easy would require you to roll 3d6 under your dexterity. Something harder required 4d6+3.

With current D&D 1d20 should be enough in most cases, but having columns which you can define with other dice roll can be neat too.

Note that people who purchase the current version will have free access to our next version which will include effects tracking and PCGen character importing on top of these user defined columns. :)

View PostRintaran, on Apr 16 2006, 09:49 AM, said:

I wouldn't mind seeing DOT effects come into play as well (bleeding and whatnot), but those could be a bit complicated. You should also have the character automatically deleted when its reduced to -10, that way in large battles, it clears up your screen. You may also want to add a bandaged function so that the dying don't continue to decrease in HP automatically if they have been bandaged...


The bleeding already works, including in the demo. Damage a caracter (click on it and hit the damage icon) to the point where he goes under 0 HP (-1/-2 or something alike). Then hit space bar until you go past that character on the following round and you will see him bleed like crazy. We don't have bandages in our house, so instead we called the option Stabalize (I think they use alcohol instead of bandages!) It's in the Rounds menu. Note that this is a flag and you can turn it off later (if you have a character with hemophilia...).

As for dropping character automatically... you can just hit delete, that's fast. But it is true that we could do it for bad guys! Usually, our players will try to save their buddies (carrying the rotting & stinky dead pieces of meat to some high level cleric to put it back together :blush: -- I wonder if it works that well and whether the soul is stuck in these dead pieces!)
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#7 User is offline   Rintaran 

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Posted 16 April 2006 - 10:03 PM

By bleeding I wasn't referring to below 0. I tested and saw that myself. There are some damage effects on weapons and the like that cause you to continue to take damage over several rounds.

The only reason I recommended the Ref and Fort saves as part of the regular rolls is because I find they're used a lot more than Will, which you have decided to include. There are only three main saves in 3.5, and they're all pretty important.

It's nice to see what you're thinking of adding in the future. But it's not something that I'll be using, and I most definately wouldn't pay $25 for it. Maybe $15, but even that's a little steep for software of this type, especially when there are a lot of programs, some of them better, that do the exact same stuff or more, and are all freeware.
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#8 User is offline   Alexis Wilke 

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Posted 19 April 2006 - 05:30 PM

View PostRintaran, on Apr 16 2006, 03:03 PM, said:

By bleeding I wasn't referring to below 0. I tested and saw that myself. There are some damage effects on weapons and the like that cause you to continue to take damage over several rounds.

Okay... that will come in the next release under "effect tracking".

View PostRintaran, on Apr 16 2006, 03:03 PM, said:

The only reason I recommended the Ref and Fort saves as part of the regular rolls is because I find they're used a lot more than Will, which you have decided to include. There are only three main saves in 3.5, and they're all pretty important.

Right, and our next release will include means for you to remove all (some people don't want any rolls!) or add more...

View PostRintaran, on Apr 16 2006, 03:03 PM, said:

It's nice to see what you're thinking of adding in the future. But it's not something that I'll be using, and I most definately wouldn't pay $25 for it. Maybe $15, but even that's a little steep for software of this type, especially when there are a lot of programs, some of them better, that do the exact same stuff or more, and are all freeware.

Competition is always a little harsh... But everyone doesn't have a slick interface and that is a good sales point! Yet, we have dropped our price, so now you can get it for just $9.95. After taking some more time studying existing products, it very much looks like this is more appropriate.

Thank you for all of your comments!
Alexis
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#9 User is offline   Oneiros 

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Posted 19 April 2006 - 06:27 PM

View PostDthclaw, on Apr 16 2006, 11:29 AM, said:

No problem. I personally don't use such programs (although it does appear quite useful).

Most folks here define spam as fulfilling the following

1- First post promoting a product
Doh! I started another thread as my first post mentioning an electronic aid I just thought was cool... not even one I wrote or am associated with. Hope no one holds it against me. :blush:

Alexis... the Init Tracker looks very nice, but the cost makes me hesitate a little. Just wondering how you decided on the pricing.
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#10 User is offline   Alexis Wilke 

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Posted 19 April 2006 - 06:39 PM

View PostOneiros, on Apr 19 2006, 11:27 AM, said:

Doh! I started another thread as my first post mentioning an electronic aid I just thought was cool... not even one I wrote or am associated with. Hope no one holds it against me. :blush:

Alexis... the Init Tracker looks very nice, but the cost makes me hesitate a little. Just wondering how you decided on the pricing.

Well, according to point 2:

2- No posts after said first post

you should be alright now... B)

View PostOneiros, on Apr 19 2006, 11:27 AM, said:

the Init Tracker looks very nice

Thank you!

Are you saying that $9.95 is still too much? or did you only see the old price?
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#11 User is offline   Oneiros 

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Posted 19 April 2006 - 08:37 PM

View PostAlexis Wilke, on Apr 19 2006, 01:39 PM, said:

Are you saying that $9.95 is still too much? or did you only see the old price?
Ah. Must have been the old price. 10 bucks for something that really does a lot more than track initiative is pretty reasonable.
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#12 User is offline   Emryys 

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Posted 20 April 2006 - 07:47 AM

View PostAlexis Wilke, on Apr 19 2006, 10:30 AM, said:

we have dropped our price, so now you can get it for just $9.95. After taking some more time studying existing products, it very much looks like this is more appropriate


This looks appealing now :)
One thing though... it took me quite a bit of searching on your site just to find the price.
I believe I had to start an order before it told me :(
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#13 User is offline   Alexis Wilke 

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Posted 04 May 2006 - 08:23 PM

View PostEmryys, on Apr 20 2006, 12:47 AM, said:

This looks appealing now :)
One thing though... it took me quite a bit of searching on your site just to find the price.
I believe I had to start an order before it told me :(

Emryys,

Just a little side note, we have added the price on the Turn watcher page now.
Note that when you click on Buy Now, it will add $5 for updates. But you can click on the red cross to remove it from your cart. Then it comes down to $9.95 (even for people in California since software for download is not being taxed).

We're still working on some bugs on the next release... We hope to have it within 2 weeks or so.

Thank you for your comments!
Alexis
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#14 User is offline   Alexis Wilke 

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Posted 20 June 2006 - 12:52 AM

One little note since I'm around... :blink:

I fixed a couple of crashing bugs in version 1.0.109 (windows) :blush:. If you had the software crash on you, you probably want to download version 1.0.112 or better.

Have fun!
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#15 User is offline   Alexis Wilke 

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Posted 23 December 2006 - 07:18 AM

Hello,

And now there is Turn Watcher 1.1 available. If you got version 1.0 and the 1 year update, you can download right now! (well... let me know if you have any problem downloading this new version)

Try the following link (you will need to login to download the full version):

https://secure.m2osw...uct=turnwatcher

This newer version includes a dialog so you can enter the dice rolls from your players! It also fixes several bugs with the initiative and ordering of the list. There are a few other additional features which you can discover as you try this new version out!

Enjoy,
Alexis
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