Posted 13 April 2006 - 05:55 PM
Oh lordy, not FMA again. A number of things here.
1- You need to fix the BAB. It doesn't match the progression for Wizard.
2- You need to fix spell progression. It should either match the Wizard or the Sorcerer in spells per day.
3- Skill points must be based in even numbers. Eg 2, 4, 6, or 8 + Int mod.
4- If they use arcane mark to create TCs, then the time it takes should match the casting time for the spell.
5- How does value affect the Concentration check for transmuting?
6- You need a lot more than a sacrifice for bringing back the dead. With the exception of reincarnate, all bring-back-the-dead spells have pricey material components. Allowing a 13th level arcane caster (I'm assuming arcane) to effectively duplicate a raise dead but without the expensive components and overall getting a better effect is very broken.
7- Clean up the formatting and make sure you place every gained ability into both the table and the ability descriptions. As it is you have very little clarity, and some of the abilities listed in the description do not appear in the class progression.
8- d6 HD for an arcane caster that has a full spell progression and apparantly learns spells as a multi-school specialist Wizard? With armor proficiencies? With no arcane failure from armor? No. Very broken. More so than Warmage.
As a final thought: I would personally leave most anime inspired classes out. Anime, by and large, in order to accurately duplicate what characters can do in them requires massive breaking of balance. If someone wants to do an FMA inspired character, I would suggest that they play a Sorc focusing all out on Transmutation school effects.
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