Life, Death, and Life Again Working Reincarnation into DnD
#1
Posted 28 March 2006 - 03:18 AM
When you die, your spirit leaves your body and is as a ghost in the ghostwalk campaign setting. If for whatever reason you do not move "away" from the material plane (the deep ethereal is just a road to the afterlife in my mind), you follow the standard rules for ghostwalk ghosts, unless I randomly change something. If you do leave the material plane, you will travel through the deep ethereal to another plane where you will await judgement. I have some ideas for this necropolis, but they are still rather vague and dreamlike. Think Salvador Dali teaming up with Luis Royo and H.R. Giger.
At the place of judgement, you will pass some sort of test and then be sent to the appropriate "afterlife" plane. That's where you'll wait for the world to end and begin anew. After everything starts over again, you'll be reincarnated and get to try ot do better than last time through.
Once you reach your afterlife plane, you retake a physical form and can trade in any ghostwalk class levels for normal class levels. I think there will be ways for you to also trade in normal class levels to ascend to higher levels of existance (i.e. various angels, devils, and other extraplanars). The number of levels required to trade in would equal the total LA plus the ascended form's HD. I don't know about this just yet. Also interplanar travel may be rather limited in this cosmology. I'm still figuring things out.
Any ideas, comments, suggestions, or observations would be much appreciated.
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#2
Posted 28 March 2006 - 05:19 AM
Does this system incorporate Ressurect, Raise Dead, Reincarnate, and all those related spells?
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#3
Posted 28 March 2006 - 06:18 AM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
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#4
Posted 28 March 2006 - 01:29 PM
Raven Bloodmoon, on Mar 27 2006, 10:18 PM, said:
I think the overall concept is great.
Perhaps this test would be the "Unfinished Business" that the players might have, and they would have to travel back to the Material Plane, and perhaps get other people - NPC's to help them in completing thier task. This would be a great Roleplaying opportunity. Having to Haunt people, and try to get them to communicate with you, so you can direct them / assist them, in helping you get your task done.
Just a suggestion... =)
#5
Posted 30 March 2006 - 04:58 PM
My only worry with the "Unfinished Business" would be that suddenly we have more ghosts than people in the world. Even if a person can linger after death, I don't plan on that being the norm. It should also be a situation where people tend to be extremely cautious because if it is a malevolent or undead ghost, there'd not be a way to distinguish it at a distance from a benign or benificent ghost until they'd abserved their actions.
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#6
Posted 31 March 2006 - 12:37 AM
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#7
Posted 31 March 2006 - 01:59 AM
Perhaps here is another monkey wrench to toss in because we don't like easy things. What about the idea of Karma? Anyone think it'd be a good idea to use this final trial as a last chacne to save yourself sort of thing? Maybe if you do really well on your final, you may not get an A in the class but you can at least pass the course? Otherwise a person's life will be the entire trial and we don't have need for this nifty little adventure.
As a side note, this entire idea is intended to provide a way for people to keep gaming after they do something less than wise and end up on the wrong side of the ground. It also should add some flavor to the cosmos.
As a side note to the side note, I may still have "outter planes" but these are not destinatiosn for souls after death but rather realms created by powerful creatures, deities, and Genesis spells. Those will generally require very powerful magic, magic devices, artifacts, or portals to visit. I don't plan on making the afterlife accessable except through death.
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#8
Posted 31 March 2006 - 03:35 AM
"Hey, I remember killing that guy! Let's get him again!"
How would you measure a character's karma? I know it ain't quite the same thing, but the Fallout games measured karma as being either a positive or negative number, with good deeds adding and bad deeds subtracting karma points. Course, there were also some fun special "karma titles" you could get. Some of them rather hilarious, like Graverobber.
Check out my art!
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#9
Posted 31 March 2006 - 04:10 AM
Thug: So is this the part where I see my life flash before my eyes?
Death: No, that was the part that just ended. This is where you watch your life from other people's eyes.
Read the Religion Netbook!
And my completed story: Lawman
#10
Posted 31 March 2006 - 05:09 AM
Mind you, places like the home of the demons would not be part of the afterlife, and to end up there is to be eliminated from reality for all intensive purposes. It would also be a great place for an epic campaign.
Given a point system, how much weight do you all think the final test should comprise? Do you think that there should be a lawful <-> chaotic version of the karma scale also? Do you think the afterlives should be able to contact or (with great difficulty) gain access to each other? Perhaps coterminous planes that form the afterlife? Do you even think any of this makes sense?
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#11
Posted 31 March 2006 - 01:26 PM
Maybe it can be based on Reputation points, I recall seeing in some book, a chart about reputation, and if you do good stuff, your reputation goes up positively, and if you do bad stuff, your reputation goes down.
I think it was almost like the ADND AC, where + was good, and - was better...
Good reputation, higher Positive number
Bad reputation, higher Negative number.
Then based on a set scale, you can determine the persons Karma....
Just a thought
#12
Posted 01 April 2006 - 07:05 AM
Read the Religion Netbook!
And my completed story: Lawman
#13
Posted 12 April 2006 - 06:32 PM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#14
Posted 12 April 2006 - 07:28 PM
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#15
Posted 13 April 2006 - 05:55 AM
ANYWAY, the afterlife is where you go when you die. Gods are concerned with you while you are alive. Once you die, you are judged and end up in one of a few planes where you get to think about how you lived. Then you get to try to do it right next time. Good luck!
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.

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