Ranger: Opinions
#1
Posted 23 January 2003 - 06:06 PM
#2
Posted 23 January 2003 - 08:35 PM
One point about D&D that you appear to be missing though is that it's supposed to be a Role Playing Game. One doesn't walk around telling people, "I'm a ranger", or "I'm a barbarian" {which is a misnomer for a class name if I ever saw one}. They don't walk up to each other and go, "I get a +2 on all my attacks against goblins, what can you do?" Think of them as people, with histories and problems that you get to play. You pretend that you're someone else. Your character doesn't know that the ranger class is slightly weaker than the wizard class, and the word class has a completely different meaning to him. The numbers aren't the focus of the game, playing as a different person is. That's why its called Role Playing and not Roll Playing.
And that's my two cents on the subject. I hope I haven't offended anyone. Hack & slash and powergaming both have their place in the gaming community and I'm certain there are many people out there that prefer it to indepth RP. I'm just not one of them and I can accept your viewpoints and hope you can accept mine without flaring up in anger.
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Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
#3
Posted 23 January 2003 - 08:49 PM
#4
Posted 23 January 2003 - 09:31 PM
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Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
#5
Posted 23 January 2003 - 11:21 PM
In my campaigns, i often use the ranger class as a major enemy, as they could hunt down the PC's or chase them or something.
If you're in an adventure where the Ranger's full potential cannot be used, they are really just a untechnical fighter that uses two weapons. If you are in an adventure with a lot of camping out and hunting down, the Ranger outclasses the fighter easily.
#6
Posted 24 January 2003 - 01:22 AM
#7
Posted 24 January 2003 - 04:27 AM
Shadow_Wolf, what's your group's version of the ranger like?
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Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
#9
Posted 24 January 2003 - 08:47 PM
Level Base attack bonus Special
1st +1 Ambidexterity, Two weapon fighting, Trak
2nd +2 Uncanny Dodge (dex bonus to AC)
3rd +3 Evasion
4th +4 Vow of Vengeance (+4 bonus)
5th +5 True Sight
6th +6/+1 Uncanny Dodge (Can’t be flanked)
7th +7/+2 Trackless Step
8th +8/+3 Venom Immunity
9th +9/+4 Improved Two Weapon Fighting
10th +10/+5 Uncanny Dodge (+1 against traps)
11th +11/+6/+1 Improved Evasion
12th +12/+7/+2 Implacable Foe
13th +13/+8/+3
14th +14/+9/+4 Uncanny Dodge (+2 against traps)
15th +15/+10/+5
16th +16/+11/+6/+1 Bonus Shot
17th +17/+12/+7/+2
18th +18/+13/+8/+3 Uncanny Dodge (+3 against traps)
19th +19/+14/+9/+4 Bonus Feat
20th +20/+15/+10/+5 True Strike (once per day)
Saves Fort Ref Will
Save Save Save
1st +0 +2 +0
2nd +0 +3 +0
3rd +1 +3 +1
4th +1 +4 +1
5th +1 +4 +1
6th +2 +5 +2
7th +2 +5 +2
8th +2 +6 +2
9th +3 +6 +3
10th +3 +7 +3
11th +3 +7 +3
12th +4 +8 +4
13th +4 +8 +4
14th +4 +9 +4
15th +5 +10 +5
16th +5 +10 +5
17th +5 +11 +5
18th +6 +11 +6
19th +6 +12 +6
20th +6 +12 +6
Alignment
Rangers can be of any Lawful Alignment.
Ex-Rangers
Once a Ranger raises another class by a level he can never raise his ranger class.
Class Skills
The Rangers class skills and the key ability for each skill are:
Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intuit Direction (Wis), Jump (Str), Knowledge Nature (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int),
Spot (Wis), Swim (Str), Use Rope (Dex), Wilderness Lore (Wis)
Skill Points at 1st Level: (4+ Int modifier) 4
Skill Points at Each Additional level: 4+Int Modifier
Class Features
Weapon and Armor Proficiency
The Ranger is Proficient with all simple weapons, Short sword, Longsword, Rapier, Scimitar, and Bastard Sword, as well as all ranged martial weapons.
When a Ranger is wearing light armor or no armor he can fight with two weapons as if he had the Feats Two weapon fighting, and Ambidexterity.
Track
A Ranger gains Track as a bonus feat
Uncanny Dodge
Starting at Second Level, the Ranger gains the extraordinary ability to react to danger before his senses would normally allow him to do so. At second level and above, he retains his Dexterity bonus to AC (if any) regardless of being caught flat footed, or struck by an invisible attacker. (He still loses his Dex bonus if immobilized)
At 6th level, the Ranger can no longer be flanked; he can react to opponents on opposite sides of him as easily as he can react to a single attacker.
Evasion
At third level, a Ranger Gains evasion. If exposed to any effect that normally allows a Character to attempt a reflex saving throw for half damage (Such as Fireball), he takes no damage with a successful saving throw. Evasion can only be used if the Ranger is wearing light armor or no armor. It is an extraordinary ability.
Vow of Vengeance
At Fourth level a Ranger gains the Ability to take a Vow of Vengeance against a person or and, their organization. This vow gives them a +4 on attack, damage, track, and saving throws against that person or organization. Once a Vow has been made it cannot be rescinded until the person or organization has been destroyed. They also get a-4 for all charisma checks against that person or organization.
True Sight
As the spell true seeing, usable four times a day
Trackless Step
Starting at 7th level, a Ranger leaves no trail in natural surroundings, and cannot be tracked.
Venom Immunity
At 8th level, a Ranger gains Immunity to all Organic Poisons, Including monster poisons, but not mineral poisons, or poison gas.
Improved Two Weapon Fighting
A Ranger gains Improved two weapon fighting as a bonus feat.
Improved Evasion
This ability works just like evasion, except that while the ranger still takes no damage on a successful reflex save, he now takes only half-damage on a failed save.
Implacable Foe
The ranger gains a +4 on saving throws against fear and fear like effects.
Bonus Feat
A Ranger can pick a bonus feat from this list:
Point Blank Shot, Rapid Shot, Far Shot, Precise Shot
True Strike
As the Spell
*Some material Contained herein was taken from the Players Handbook
And used under the open gaming license. Feel free to use this as you will
but if you post this give me some Credit.
#11
Posted 25 January 2003 - 12:30 AM
Otherwise I guess its all right. I would prefer to keep the favoured enemy in there near the beginning someplace, and probably weaken then Vow of Vengeance. The class as you have it gives me more of a feeling of a bounty hunter than a woodsman.
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Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
#12
Posted 25 January 2003 - 01:52 AM
#13
Posted 27 January 2003 - 01:27 AM
#14
Posted 29 January 2003 - 12:18 AM
#15
Posted 29 January 2003 - 01:05 AM
Quote
So every single ranger on the entire planet in your game is a member of this one society and no one else can be a member? There are no accountants? No spiritual guidance to help out? No information web connected throughout the world under their control? No mages working to protect their headquarters or to create enchanted items for them? No political advisors? No diplomats? Sounds like a pretty elitist organization on the verge of its own collapse. Perhaps you should make it a prestige class instead of limiting all the rangers to this organization. Being a ranger is a way of life, not a membership card.
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Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els

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