For me its seeing the game as if it were a book that I was writing, with each character being a driving force.
What aggravates me is when my players spend so much time deciding if they want to go left or right at the fork in the dungeon.
What Makes The Game Enjoyable for You as DM
#17
Posted 09 July 2006 - 04:06 PM
The most interesting part of DMing is biulding the speacial enemies the party will fight (The monsters with the templates and class levels).
I wish only only happiness, good luck and health to all of you.
"life is the most dangerous thing. you will never come out of them alive."
"life is the most dangerous thing. you will never come out of them alive."
#18
Posted 12 July 2006 - 07:30 AM
I would have to say that favorite part of DMing is watching them get out of the tight spots. There have been some times when I could have swore that I had them and then they think of something that I never would have thought of. I had one character turn herself into a Plinko chip to keep from taking falling damage once. It is things like this that keep us talk about it and laughing about a year later. I am with pretty rookie crew right now but just watching them discover that anything is possible and start trying off the wall things to get out of the sticky problems they are now famous for getting into.
As for the worst thing I would have to give that up to "Rule Nazi's" out there. They can kill a fun night faster then anything. The worst of the bunch are the ones that have read every D&D and D20 book every printed, and start quoteing from some obscure resource. And think that they should be allowed to do it because some book some where hints at it as possible. They will have a two hour in game fight about it and just kill the night. I have fireballed or metor showered so many of these guys for ruining the night. They just can't learn to live with the DM's choice and then have the disscusion after we stop for the night.
They have to remember rule number one"THE DM IS ALWAYS RIGHT" until after the game is over then can the DM be proven wrong.
As for the worst thing I would have to give that up to "Rule Nazi's" out there. They can kill a fun night faster then anything. The worst of the bunch are the ones that have read every D&D and D20 book every printed, and start quoteing from some obscure resource. And think that they should be allowed to do it because some book some where hints at it as possible. They will have a two hour in game fight about it and just kill the night. I have fireballed or metor showered so many of these guys for ruining the night. They just can't learn to live with the DM's choice and then have the disscusion after we stop for the night.
They have to remember rule number one"THE DM IS ALWAYS RIGHT" until after the game is over then can the DM be proven wrong.
#19
Posted 12 July 2006 - 12:42 PM
My favorite part of DMing comes from hearing the ever-so-interesting things my characters say at the most inappropriate of times...
I DMed my first pseudo-serious game recently with a few buddies of mine. At the end of the adventure, they were going to what they thought was the lair of some troublemakers they were ordered to kill. So, they make their way out there, only to meet up with the big evil bad guy figure. Before he sees them, the monk on the team immediately hides, successfully, even, in the tall grass they were standing in. As the bad guy talks to the others, the monk tries to sneak up to him. I told him it was a bad move, but they never listen to me anyway.
The bad guy detects him though a pretty high Listen skill, and proceeds to burn away the grass he is hiding in. So what does the monk do? He catches me a little off-guard by jumping up into plane sight and yelling "Wow! You ARE strong!"
The first thing we did was laugh. Then, I remembered that this monk is pretty much after the next big challenge, a la Ryu from Street Fighter minus the fireballs. Then we laughed some more. I laughed harder because I could have killed him off there and then.
Before that, hearing the dwarf and the monk arguing with eachother just outside the orc boss' room was interesting. After about 2 minutes of their babbling, I stopped them by telling them to roll Listen checks. They only made it out of that one alive because of the diplomatic ability... Of the barbarian. And not Intimidate, either. Diplomacy.
What a team...
I DMed my first pseudo-serious game recently with a few buddies of mine. At the end of the adventure, they were going to what they thought was the lair of some troublemakers they were ordered to kill. So, they make their way out there, only to meet up with the big evil bad guy figure. Before he sees them, the monk on the team immediately hides, successfully, even, in the tall grass they were standing in. As the bad guy talks to the others, the monk tries to sneak up to him. I told him it was a bad move, but they never listen to me anyway.
The bad guy detects him though a pretty high Listen skill, and proceeds to burn away the grass he is hiding in. So what does the monk do? He catches me a little off-guard by jumping up into plane sight and yelling "Wow! You ARE strong!"
The first thing we did was laugh. Then, I remembered that this monk is pretty much after the next big challenge, a la Ryu from Street Fighter minus the fireballs. Then we laughed some more. I laughed harder because I could have killed him off there and then.
Before that, hearing the dwarf and the monk arguing with eachother just outside the orc boss' room was interesting. After about 2 minutes of their babbling, I stopped them by telling them to roll Listen checks. They only made it out of that one alive because of the diplomatic ability... Of the barbarian. And not Intimidate, either. Diplomacy.
What a team...
"I'm back, and starting all over again... Again."
My WIP Wiki and DeviantART pages...
Butt-Kicker/Storyteller 83%, Method Actor/Tactician 75%, Specialist 58%, Power Gamer 42%, Casual Gamer 33%
My WIP Wiki and DeviantART pages...
Butt-Kicker/Storyteller 83%, Method Actor/Tactician 75%, Specialist 58%, Power Gamer 42%, Casual Gamer 33%
#20
Posted 29 April 2008 - 06:04 AM
DM
1.) controlling the game/knowing wjats going to happen next
2.) getting to play/roleplay many different characters in a session.
3.) creating interesting encounters.
4.) giving out treasure.
5.) laughing and comradery.
things I hate no matter where I sit.
1.) arguing.
2.) grumpy, inconciderate, argumentitive, selfish etc. etc. people.
3.) people that do not read thier spells, races, chracter class, etc. ahead of time and waste everyones time looking basic stuff up during the game.
4.) People that have to see every rule in print before they will acknowledge the rule.
5.) Metagaming.
6.) people showing up late/not at all.
1.) controlling the game/knowing wjats going to happen next
2.) getting to play/roleplay many different characters in a session.
3.) creating interesting encounters.
4.) giving out treasure.
5.) laughing and comradery.
things I hate no matter where I sit.
1.) arguing.
2.) grumpy, inconciderate, argumentitive, selfish etc. etc. people.
3.) people that do not read thier spells, races, chracter class, etc. ahead of time and waste everyones time looking basic stuff up during the game.
4.) People that have to see every rule in print before they will acknowledge the rule.
5.) Metagaming.
6.) people showing up late/not at all.
#21
Posted 27 June 2008 - 06:33 PM
As a DM i like making the story plot and world that they play in. Its fun to think up colorful descriptions of the things the characters do. By far the best part is fooling with the players making them think one thing when its actually the opposite or giving them some seemingly impossible task that actually very easy to solve.
Once i had the PCs going through a crawl space barely big enough for them (the wizard has to cast Reduce Person so our half orc could fit). Half way though there was a pit filled with spikes 5 ft wide 10ft long and 30ft deep. All the players started to flip out that that was impossable to get past since they couldnt jump. One of the players (very clever) happened to be a human rouge in front of the party says " Im going to prop my self up over the pit and slide across"
. The whole group laughed that he had just killed my plot and had to edit it so they could continue the crawl space.
Good times that what i like about being DM.
The part i hate is when i give them the discription to the room they just entered and there like ok now what. I keep telling them i dont control you. You have to make your own actions. They go oh well ok i walk in to the next room. Some time is makes me wonder why i go through all the trouble of making up discriptions and having like four sheets of paper for each room to get a responce of "Ill go to the next room" or a "I follow him"
Once i had the PCs going through a crawl space barely big enough for them (the wizard has to cast Reduce Person so our half orc could fit). Half way though there was a pit filled with spikes 5 ft wide 10ft long and 30ft deep. All the players started to flip out that that was impossable to get past since they couldnt jump. One of the players (very clever) happened to be a human rouge in front of the party says " Im going to prop my self up over the pit and slide across"
Good times that what i like about being DM.
The part i hate is when i give them the discription to the room they just entered and there like ok now what. I keep telling them i dont control you. You have to make your own actions. They go oh well ok i walk in to the next room. Some time is makes me wonder why i go through all the trouble of making up discriptions and having like four sheets of paper for each room to get a responce of "Ill go to the next room" or a "I follow him"
Butt-Kicker 92% - Storyteller 75% - Tactician 75% - Power Gamer 67% - Casual Gamer 50% - Specialist 42% - Method Actor 17%

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