Special Attacks and Coup de Graces What is necessary to perform these actions.
#1
Posted 08 February 2006 - 03:31 PM
W00t! I'm a storyteller!
#2
Posted 08 February 2006 - 04:56 PM
I'd say a base Strength DC for the ability to break the neck and maybe then opposed Strength and Consitution checks to see if it does happen. It would deffinatly be a grapple situation though so grappling rules would apply.
"Though these two kinds of devils wield terrible powers, they have different characteristics and appearances."
_____________________________________
The ALLCALMA* Act
1. No more posts in Word Games
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
_____________________________________
Storyteller = 92% Method Actor = 75% Specialist = 67% Power Gamer = 58% Butt-Kicker = 50% Casual Gamer = 25% Tactician = 8%
#3
Posted 08 February 2006 - 05:35 PM
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#4
Posted 09 February 2006 - 04:09 PM
W00t! I'm a storyteller!
#5
Posted 09 February 2006 - 11:54 PM
Quote
Do you have any idea how much force it takes to wrench vertebrae from their proper position? Let alone break them? More than the vast majority of humans can hope to generate, especially in a chaotic series of moments like grappling entails.
Granted, size should play a role, but snapping a neck barehanded is next to impossible, despite Hollywood.
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#6
Posted 11 February 2006 - 10:07 PM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#7
Posted 14 February 2006 - 01:01 PM
Thanks alot.
W00t! I'm a storyteller!
#8
Posted 14 February 2006 - 08:14 PM
However, if the human and halfling are close in class levels, the barbarian is going to have a tougher time than he thinks.
He'll lose his dex, which even though he has levels in barbarian (uncanny dodge) still makes him prone to sneak attack damage. And he is prone to this every round he has the halfling grappled.
The halfling can make an escape atrist check (if the grapple is successful). And in the event of being grappled he can still perform some actions such as drawing light weapons.
In a grapple, the barbarian can still do damage, but the damage is subdual, and falls under the unarmed damge rules.
Hit point wise, the barbarian's d12 will be offset by his levels in sorcerer (d4).
My point here being, because of class abilities, I think the halfling will more of an advantage (supposing the player was smart enough to ensure his character has a good dex).
Let us know how this situation turns out.
-Anonymous
=========================
The ALLCALMA Act
Age of Worms Campaign Blog
#9
Posted 16 February 2006 - 03:54 PM
Alright, so I think this issue is resolved for me... Thanks again DND forums members.
W00t! I'm a storyteller!
#10
Posted 16 February 2006 - 08:00 PM
jack(tim), on Feb 16 2006, 10:54 AM, said:
Alright, so I think this issue is resolved for me... Thanks again DND forums members.
Your the DM, it's your call. But by ignoring the rules for grappling and doing damage during a grapple, you're being unfair to the players. Your essentially eliminating most of the actions that would have to take place in order for the vigilante to snap the neck of the ranger/rogue. Need I point out your 10th commandment in your sig.? I guess we see how serious you take your own comandments, eh?
However, I strongly disagree with your coment about Constitution. It's what Fortitude Saves are based off of and Hit Points as well. How is it under appreciated?
-Anonymous
=========================
The ALLCALMA Act
Age of Worms Campaign Blog
#11
Posted 17 February 2006 - 04:45 PM
Dexterity covers a good many skills, ranged attacks, and reflex adjustment both in saves and defense.
Constitution has HP, Concentration (Rarely used by many people), and Fortitude.
Wisdom covers a good many skills, spells for some spell casters, and the will save.
Intelligence covers another good many skills, skill points, and bonus languages.
Charisma covers the final lot of skills, spells for sorcerrors and bards.
Constitution is only considered by most of the players I found as a simple stat only truly useful as a HP increaser. Which is why my new campaign will begin to hurt a bit more... I'm not saying it's under-used in general but just under-used in my group at the least.
And as for it hurting the Halfling's chances technically he is alot better off than the Barbarian for the purposes of that attack. The barbarians best hopes is for D20 +5 (I do believe) from STR and size relation modifier. The Halfling has many levels in Rogue and Ranger thus giving him a higher fortitude bonus. D20 +5 (or somewhere close) and that is before his constitution modifier (which is around a +3)... So I think that the Halfling has a very good chance of surviving this attempt.
Now grappling will come into play. That is a given. You just can't have someone run up and snap someone's neck unless it is a surprise attack and they catch their victim completely off guard, and even then I find this check to be very accurate.
I really don't see how you came to say that this is unfair to the halfling. As he gains more levels he becomes more and more resistant to having his neck snapped (via the increased fort save modifier), while the barbarian can only add +1 to his necksnapping ability at every eighth level (by adding both of his ability points to strength). Now sure he could take a bull's strength potion and tip the scales in his favor, but he doesn't really know much about those... so this will be interesting to see played out.
W00t! I'm a storyteller!
#12
Posted 17 February 2006 - 04:45 PM
One of my players has decidide to go DM as a temp and let me take a break and play for once. I am a Sorcerror/Monk 1/1 and I am trying to figure out how to combine a small fire spell and my ki strike to make the all famous Hadouken/Dragon Fist Punch. My thoughts was to use Quicken Spell on Burning Hands, or Fireball or something closely related, and use Ki Strike as well. Unfortunately Quicken spell does not work with Sorcerror Spells.
Any input would be helpful.
W00t! I'm a storyteller!
#13
Posted 17 February 2006 - 08:16 PM
dragonhand777, on Feb 14 2006, 03:14 PM, said:
jack(tim), on Feb 16 2006, 10:54 AM, said:
dragonhand777, on Feb 16 2006, 03:00 PM, said:
jack(tim), on Feb 17 2006, 11:45 AM, said:
I really don't see how you came to say that this is unfair to the halfling.
1st. I never did say it was unfair to the halfling. Quite the opposite.
2nd. I was under the impression you were just going with the Str. Vs Fort.
-Anonymous
=========================
The ALLCALMA Act
Age of Worms Campaign Blog
#14
Posted 21 February 2006 - 04:19 PM
I was just going to use that check to see if he is successful in snapping his neck. Of course he needs to perform a grapple to get it started.
But back to my new Idea... does anyone know how to combine Ki Strike with a fireball like spell??
W00t! I'm a storyteller!
#15
Posted 21 February 2006 - 05:34 PM
----------------------------
Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els

Sign In
Register
Help


MultiQuote