Posted 09 December 2002 - 02:27 PM
There are many things that can be done with a half-orc barbarian to make him both a powerful and interesting character to play. Here are a few hints on what will and will not make your character interesting and unique.
Character History
As always with characters, their history is pivotal in how you play the character. By reading a character's history you can understand the motivations behind many of the actions of the character. As a half-orc, you have many openings in this area. If he was raised by his orc parent then he would in all likeliness be brutish and rude, have numerous scars from infighting, and harbour an immense dislike of the 'goodly races'. If he was raised by his human parents you have to wonder what they were like. Did they beat him and despise him? Were they of the lower class? Was there a time when the honestly considered cooking him up and eating him because of some famine? Were they spell-casters themselves? Perhaps they were nobility and as a result of their taking care of the half-orc child they were dropped in rank and forced out of the city. If this were the case, the child would not know the comforts of being noble, but would definately nurtue a hatred of them as a result of the teachings of his parent(s). Was the character raised in a primitive or sophisticated tribe? Did others look out for him or ostracise him? Who was his best friend and what happened to him? Why has he left his home town or tribe and gone off in search of adventure? Just because he's a half-orc barbarian doesn't mean he's dim-witted, brutish individual with a horrid fear of magic {which is the common misconception}.
Ability Scores & Skill Points
These are of course essential to the creation of a character, but you have to think how these make sense with the character's background. No doubt as a half-orc barbarian you've already decided on high strength and either a low intelligence or wisdom. But what about the other scores? Perhaps when your char was younger he contracted a horrible ailment that weakened him immensely, leaving him with a low Con. Perhaps his tribe respected the ability not to get hit over being able to absorb blows, giving him a higher Dex. Perhaps he has been taught by intelligencia of the areas of higher learning, giving him an excellent intelligence. Perhaps he is very wise as he was trained in the ways of the land by his tribe's shaman. He could be badly mangled due to his being ostracised, or he could have a wonderful voice and skill at oration that can swing a crowd to his side. Think about where you are putting your skill points. Sure, Knowledge(Nature) goes without saying, but if you were raised in a tribe with a shaman you would probably have atleast a rank in Knowledge(Religion) enabling you to relate any number of stories about your tribe's gods and enact numerous religious celebrations on their behalf. For one trained by intelligencia, you have Knowledge(Philosophy) and Knowledge(History) {local, ancient, ect} you can consider. These all add depth to your character. Perhaps he has some skill in masonry and thus Profession(Mason) might not be a bad choice. If his tribe was nomadic, then he would certainly know a little bit of Knowledge(Geography), and if they weren't think about Knowledge(Agriculture). There's no sense in giving him ranks in Climb and Swim if he hasn't had ample opportunity to perform either of those actions {and once or twice is not ample opportunity}.
Visible and Mental Deficencies
As with most realistic characters, there is something about them that shows their troubles. A scar, a limb, an elbow that locks up every now and then, these are all common physical deficencies. But think about fears and mental ailments. Perhaps your half-orc was raised to fear dwarves, or more humorously, orcs. This fear could be either a debilitating fear, or one that causes him to run away screaming like a child. Imagine a half-orc with epilepsy, or attention deficit disorder. Perhaps he remembers a horrifying trauma everytime he sees a maple tree that causes him to blubber like a child for a short time. This adds depth and realism to your character.
Summary
The typical half-orc barbarian is dim-witted, brutish, uncouth, agressive and scared/enraged at magic.
The memorable half-orc barbarian is anything but typical. Try for the memorable character, they're always more fun anyways.
Method Actor 100% Storyteller 92% Tactician 50% Specialist 42% Casual Gamer 42% Power Gamer 33% Butt-Kicker 8%
----------------------------
Writing/DND Website:
http://www.shawngray.caCarleton University English Literature Society Website:
http://www.carleton.ca/els