Equipment in the Iron Age What's available, what's not?
#1
Posted 27 January 2006 - 04:19 AM
I know that the Bastard and Great swords are out, because the earliest two-handed swords I can find didn't enter use until after the year 1,000. But what troubles me are the Short an d Long swords. Although technically Longsword is synonymous with Bastardsword the two are obviously different in D&D. The two main swords from the period in question seem to be the Gladius and Spatha, one roughly 60cm and the other between 75 and 100cm (or 24in and 30-42in respectively). Is the Spatha a longsword?
Also, during the Roman period a form of armor was frequently used with metal plates protecting the torso and lower limbs. Is this appropriately some form of plate mail?
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#2
Posted 27 January 2006 - 12:48 PM
As for the lorica, I would say is what in game terms would be called "field plate".
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#3
Posted 27 January 2006 - 04:05 PM
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#4
Posted 28 January 2006 - 07:23 AM
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#5
Posted 30 January 2006 - 04:10 AM
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
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#6
Posted 30 January 2006 - 04:58 AM
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#7
Posted 30 January 2006 - 05:07 AM
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#8
Posted 31 January 2006 - 03:13 AM
Which actually raises a very interesting question in regards to the use of NPC armies in this world. The (ridiculous) assumptions in the DMG are based on the conscription and rough training of peasants into an army. Which is completely opposite of the intense training of bronze and iron age militias. The model of the world was the Hoplites, who were citizen-soldiers who trained long and hard to use their significant arsenal. The legionaries, though they didn't own their weapons like the hoplites, still had dedicated training and served for many years. All of this suggests that every proffessional soldier should be a fighter, and the warrior class neglected entirely, save perhaps for the occassional vigile.
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#9
Posted 31 January 2006 - 06:57 AM
I actually ignore the DMG when it comes to NPCs, so keep up the good work. Too many non sequiturs with NPC assumptions and world design.
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
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#10
Posted 31 January 2006 - 07:14 PM
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#11
Posted 01 February 2006 - 01:59 AM
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#12
Posted 01 February 2006 - 02:19 AM
Check out my art!
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#13
Posted 01 February 2006 - 09:50 AM
Here, I'll try to pull you two back to the topic you started. I would say that trained soldiers have levels of Fighter. Also, if you use the gestalt character option presented in UA, you can definitely let normal soldiers be Fighters. This works well if you insist on your heros being automatically bigger and better than everyone else from the start, because they will just begin play as gestalt characters. If you want your PCs to actually have to overcome a challenge to gain the power that most heroes wield, then they are not gestalt characters and must merely face people of equivalent level for a while until they are able to gain enough levels to rise above the crowd.
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
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...)
.< .\.
#14
Posted 02 February 2006 - 04:03 AM
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#15
Posted 04 February 2006 - 02:05 AM
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