Spell-Powered Items I'm sure this is a ripoff of someone
#1
Posted 24 November 2005 - 05:03 AM
A magical item that fits over the hand (it must touch the skin and not be covered to function properly) that allows an arcane caster to channel the energy of a spellslot through it in order to produce a powerful burst of energy. This burst streaks out to a target (as a ray) within Close range and deals Xd6 + the wearer's caster level in damage. X = the level of the spell slot channeled. Upon channeling a spell slot, that slot, and any spell that may have been stored therein is considered used for the day.
My thinking is that other wondrous items could also feed off of a spell slots. What do you all think? Any suggestions? Any ideas?
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#2
Posted 24 November 2005 - 04:15 PM
I wouldn't add caster level to damage, though. This is a device that mimics the Archmage's ability to convert spells to ranged touch damage, and I wouldn't make it any more powerful than that.
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#3
Posted 24 November 2005 - 05:54 PM
"Though these two kinds of devils wield terrible powers, they have different characteristics and appearances."
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#4
Posted 24 November 2005 - 11:47 PM
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
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#5
Posted 25 November 2005 - 04:32 AM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
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#6
Posted 25 November 2005 - 03:11 PM
It's less powerful than an equivalent level spell, true. But it has the benefit of being raw damage, and for a wizard that prepares mostly utility spells, lets them off a utility as damage instead. Sorcs get the benefit from being able to throw a LOT of these ranged touch attacks per day. Plus, it's fun.
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
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#7
Posted 25 November 2005 - 10:06 PM
Perhaps make it Xd6 +1 per 2 caster levels? That way top non-epic damage is 9d6+10? Maybe that's a little better? I just thought there should be some reward for being a powerful caster (i.e. high caster level).
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Elyria Campaign Setting
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#8
Posted 26 November 2005 - 01:07 AM
But yeah, I guess flat damage addition would be fine (actually, 1/caster level would be fine). Still not as powerful as Archmagi Arcane Fire, which was my main concern - making an item power more powerful than an already extremely potent, high-level PrC feature.
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#9
Posted 26 November 2005 - 02:47 AM
Does anyone have any ideas for other spell-powered items? Perhaps a belt that can absorb [Xd6 + caster level] damage as an immediate action (must be used after the the attack is determined to be a hit, but before damage is rolled)? Sort of a personal shield.
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
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.< .\.
#10
Posted 28 November 2005 - 05:10 AM
Check out my art!
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#11
Posted 28 November 2005 - 05:30 AM
Edit:
Another idea: Magical Bombs.
These bombs could be filled with spells, up to a certain level cap (I.e., 4 levels of spells per caster, maximum 5 casters or something. Which means Wizard A could put in 4 magic missile spells, or 1 fireball 1 magic missile, etc.), put in by multiple casters, which would all be detonated in a X ft. burst upon detonation.
#12
Posted 28 November 2005 - 06:08 PM
GLOVE OF THE ARCHMAGI
1/day- Convert a spell slot into a burst of energy that deals damage. This burst streaks out to a target (as a ray) within Close range and deals Xd6. X = the level of the spell slot channeled. Upon channeling a spell slot, that slot, and any spell that may have been stored therein is considered used for the day.
1/day- change the energy descripter of a spell you cast to a different energy
etc. with archmage abilities except for the spell-like ability/ give up spell slot.
or have it charged.
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#13
Posted 28 November 2005 - 07:21 PM
Also I love the idea of the Magic Bomb, consider it officialy stolen and to be used in my campaign
You can get more specific witht he spells required when it makes sense. For the personal shield for example you could require X lvls of force spells...for a jet pack cape X lvls of levitation/fly spells + X lvls of fire spells
really this could work for any item you want to emulate that is tech based since there are some spells that are sure to combine to form something close enough to the desired product to power it
#14
Posted 28 November 2005 - 08:21 PM
And actually, Vaskre, I'm using magic bombs for the Balamb defenses. Two big-[CHAIR] trebuchets hurl tiny spheres about a mile, mile and a half in the air - which then become the medieval equivalent of guided bombs. Duplicating a high-level fireball on impact
Check out my art!
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#15
Posted 28 November 2005 - 11:07 PM
Dthclaw, tell me more of the "greediness" of your magitech weapons. I like this potential hazard or losing a spell slot for a week.
As for magical bombs, this could be truly nasty. I could picture a vengeful death knight flying through the air on his nightmare, tossing Maximized Enlarged Fireball bomb upon Maximized Enlarged Fireball bomb from his saddlebags on whatever lies below him. Then again, at least he isn't dropping Enlarged Wail of the Banshee bombs....
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.

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