Sorcerer weakness How gimped does the class really get?
#1
Posted 11 November 2005 - 08:30 PM
Anyways, I was thinking about how gimped they get compared to a wizard in the sense of metamagic. Especially at epic.
Example: Epic wizard with the right feats can sling a level 8 spell as quickened for a level 9 slot.
Which means he can basically throw out a level 8 and 9 spell (or Epic if it's standard action) every turn.
Sorcerer can throw out only one spell -- he can't quicken anything due to the fact that casting a metamagic spell requires him to use a full-round action, which defeats the purpose.
Further, the Sorcerer is limited in his spell choices...very, very few, compared to the Wizard's library of spells. Wizards additionally get extra feats. Sorcs don't.
The only thing the Sorcerer has that the wizard doesn't is extra spells per day. (And not much.)
Oh, and he can use diplomacy effectively (high cha for casting) and leadership, but on that same note the wizard has more skill points. (int for casting)
#2
Posted 11 November 2005 - 09:21 PM
Where the sorc shines is lvl 12-20. If you want pure arcane death dealing the sorc is where you go. I mean a guy that can stroll up to a few hundred poor souls and lay down spell after spell after spell after spell...all day long...as compared to a lvl 15 wiz...
My classic example is when I cast charm person 12 times...untill the lvl 20 rogue rolled a 1...
the thing to keep in mind with wizards is that they will almost always be better than a sorc in a situation they can prepare for...but an unprepared wizzard can be next to useless...if all you had was fire spells prepared because you thought u were fighting an ice giant and you end up fighting a fire giant...your kinda screwed...
a well planned sorc can be very flexible...what you need to remember when picking spells is to pick spells that work best when you cast them over an over and over and OVER
#3
Posted 11 November 2005 - 10:50 PM
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#4
Posted 12 November 2005 - 12:24 AM
Would need a bit more work I guess, but it's just a thought.
#5
Posted 12 November 2005 - 12:35 AM
Or make it so that they can learn spells, but have a much harder time doing it (i.e., they get no retry or the DC is +20).
Or hell, give them a little better combat or save capability. Change their attack and/or save progression.
Or give them an XP discount on improving familiars (I use that now for every caster with familiars... just too freaking cool). Attached the stuff on that. Full text from L&L: Spells and Spellcraft.
Or give them the option of turning one of their known spells into an X/day spell-like ability.
Just a few thoughts.
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#6
Posted 12 November 2005 - 03:43 AM
Give them their choice of something mentioned! Make it even more so that each sorcerer is something really unique.
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#7
Posted 12 November 2005 - 10:26 AM
Now you can cast 2 fireballs per round....though it would still take you 21 rounds to cast all possible uses of fireball (assuming no additional spell uses through high Cha)
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#8
Posted 12 November 2005 - 04:31 PM
this allows the sorceror the benifit of quicken spell without the full advantage that a wizard gets out of it. sorceror using quicken spell can now cast a second spell, and any other standard actions, but he cannot do any full round ones. (such as casting cetain spells, full attack, another metamagic spell, etc.)
i find this to be an appropriate balance.
if you are going to give a sorceror bonus feats, then only allow them metamagic or draconic ones. do not allow them item creation.
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#9
Posted 12 November 2005 - 05:22 PM
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#10
Posted 12 November 2005 - 06:04 PM
Each sorcerer would be very different this way, as one might maximize everything he casts and another might change the shapes of his spells, and still another may make no sounds when casting. And I think it plays into the innate sorcery thing.
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#11
Posted 25 November 2005 - 09:45 PM
WoeTheSinner, on Nov 11 2005, 09:21 PM, said:
Where the sorc shines is lvl 12-20. If you want pure arcane death dealing the sorc is where you go. I mean a guy that can stroll up to a few hundred poor souls and lay down spell after spell after spell after spell...all day long...as compared to a lvl 15 wiz...
My classic example is when I cast charm person 12 times...untill the lvl 20 rogue rolled a 1...
the thing to keep in mind with wizards is that they will almost always be better than a sorc in a situation they can prepare for...but an unprepared wizzard can be next to useless...if all you had was fire spells prepared because you thought u were fighting an ice giant and you end up fighting a fire giant...your kinda screwed...
a well planned sorc can be very flexible...what you need to remember when picking spells is to pick spells that work best when you cast them over an over and over and OVER
I have to wait like 9 levels before my sorc is any good. For know i think i will sit back and enjoy the RPG side.
- A great philospher
#12
Posted 30 November 2005 - 08:50 PM
Basically the sorcerer gets d6 hit die and an ability similar to the Eschew Materials feat. The sorcerer no longer needs spell components regardless of cost, but for every 100gp cost of the component, the character looses one fourth the cost in xp (4 experiance points for 100gp).
However, the sorcerer may still use components if he or she desires and avoid the xp loss.
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#13
Posted 01 December 2005 - 07:00 PM
I downloaded a Class Creation guide from www.community3e.com and it had a point system for balancing classes. According to the point system the sorcerer balances with the wizard with the extra point from the higher spells per day count. I guess it's sort of like the human racial advantage, it's only an advantage if you get all 20 levels.
The bonus feats still sound like a good idea to me. Maybe some of the Draconic feats from Complete Arcane?
"Though these two kinds of devils wield terrible powers, they have different characteristics and appearances."
_____________________________________
The ALLCALMA* Act
1. No more posts in Word Games
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
_____________________________________
Storyteller = 92% Method Actor = 75% Specialist = 67% Power Gamer = 58% Butt-Kicker = 50% Casual Gamer = 25% Tactician = 8%
#14
Posted 01 December 2005 - 08:23 PM
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#15
Posted 01 December 2005 - 08:29 PM
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
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