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Level Cap for Non-Humans Variant: Dual-Class/Multi-Class Swap

#1 User is offline   RedSlayer 

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Posted 20 September 2005 - 12:54 AM

I was purusing through my 2E books the other day, when i thought of something. (I seem to really be regressing, im more intreseted in 2E than 3.5E)

While playing as any other race other than human, you are limited in the amount of levels you can attain in any given class (Max cap is around something like 14) and that only humans can attain the highest of levels. And since only humans are aloud to dual class, you got to your highest level and that was it. So i thought, how can i balance this out?

And then the Dual-Class got me thinking, "What if every race could dual class? Wouldnt that kind of level the playing field, if you got to the max in one class, you could work on another?"

but then everyone would have the advantage humans would have. so then i thought:

"Why not let humans, and humans alone, do the Multi-Classing? It seems to fit more with RP, how diversely skilled there are, about how they could work on more than one thing at once."

but then i thought that no-one would really play a non-multi-class human, so i figured i would throw in a bonus: an extra skill profiency (or weapon, depending on rules) for all non multiclass humans (as they have more time to specialize.)

so my new rule is this: All races are alawd to Dual-Class, with the same rules in place. Humans, and humans alone, are aloud to multi-class, in any of the multi-class options avialable to him (limiting factors: abilities, alignment, etc.) Those humans who do not multi-class gain an additional proficiency when ever they would normally gain one. However, a Human may not dual-class into a multi-class (although a multi-class may dual into a single class), and any human that does dual-class does not loose the benifit of the extra proficencys.




whatcha guys think?
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#2 User is offline   Dthclaw 

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Posted 20 September 2005 - 04:30 AM

Urgh. Another place where 3/3.5 wins.
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#3 User is offline   Axel 

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Posted 21 September 2005 - 07:19 PM

In the 2e DMG they fixed this little problem. After reaching max level a nonhuman character doesn't stop gaining XP, but gains it at a reduced rate. Usually 1/2 normal.
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#4 User is offline   dragonhand777 

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Posted 21 September 2005 - 07:41 PM

RedSlayer, on Sep 19 2005, 07:54 PM, said:

I was purusing through my 2E books the other day, when i thought of something.  (I seem to really be regressing, im more intreseted in 2E than 3.5E) 

While playing as any other race other than human, you are limited in the amount of levels you can attain in any given class (Max cap is around something like 14)  and that only humans can attain the highest of levels.  And since only humans are aloud to dual class, you got to your highest level and that was it.  So i thought, how can i balance this out? 

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Actually, back in the day, I had a DM that didn't hold us to that. So I guess you could say the xp/multiclassing caps were up to the DM.


Dthclaw, on Sep 19 2005, 11:30 PM, said:

Urgh.  Another place where 3/3.5 wins.
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I'm enclined to agree.
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#5 User is offline   Curby 

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Posted 31 January 2006 - 08:08 AM

That seems pretty....complex. I usually let the players multi/dual class no matter what their race, but the thing they have to remember is that if they can do it, so can the NPC's. That's usually enough to convince them to (more or less) follow what was written in the PHB. After all, I have more time to tweak and twist and devise the NPCs into a truely evil mountain of not-goodness.

IMO, 3 and 3.5 deal with multiclassing simpler, which is saying a lot since I'm none too fond of either.
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#6 User is offline   Alexis Wilke 

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Posted 16 April 2006 - 10:30 PM

Yeah... in a good campaign you should always limit the levels. For humains too. It usually would stop around 18 because that's when you gain the most powerful spell abilities.

In AD&D 1 some non-humains were much more limited, like level 3 for the lowest and many around 6 or 7.

It makes sense and when you play smaller level games (which are more fun) you don't see any difference anyway.
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#7 User is offline   Rentar 

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Posted 26 January 2007 - 03:00 PM

View PostRedSlayer, on Sep 19 2005, 07:54 PM, said:

I was purusing through my 2E books the other day, when i thought of something. (I seem to really be regressing, im more intreseted in 2E than 3.5E)

While playing as any other race other than human, you are limited in the amount of levels you can attain in any given class (Max cap is around something like 14) and that only humans can attain the highest of levels. And since only humans are aloud to dual class, you got to your highest level and that was it. So i thought, how can i balance this out?

And then the Dual-Class got me thinking, "What if every race could dual class? Wouldnt that kind of level the playing field, if you got to the max in one class, you could work on another?"

but then everyone would have the advantage humans would have. so then i thought:

"Why not let humans, and humans alone, do the Multi-Classing? It seems to fit more with RP, how diversely skilled there are, about how they could work on more than one thing at once."

but then i thought that no-one would really play a non-multi-class human, so i figured i would throw in a bonus: an extra skill profiency (or weapon, depending on rules) for all non multiclass humans (as they have more time to specialize.)

so my new rule is this: All races are alawd to Dual-Class, with the same rules in place. Humans, and humans alone, are aloud to multi-class, in any of the multi-class options avialable to him (limiting factors: abilities, alignment, etc.) Those humans who do not multi-class gain an additional proficiency when ever they would normally gain one. However, a Human may not dual-class into a multi-class (although a multi-class may dual into a single class), and any human that does dual-class does not loose the benifit of the extra proficencys.
whatcha guys think?


The great E. Gary Gygax has once said, roughly, this... The information in these books are guidelines only. The game, as it is, must be able to morph into what the DM and players want and need it to be. The DM should feel free to alter things that keep his or her campaign fresh and exciting.
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