is this right should there be morre rules and should it be worth more.....
the ring of minor protection am i right?
#1
Posted 14 September 2005 - 11:58 AM
is this right should there be morre rules and should it be worth more.....
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#2
Posted 14 September 2005 - 12:42 PM
Item creation rules are in the DMG; they're pretty straight-forward.
However, looking back at your post, I think the main problem you're having right now is that you're trying to make an armored spellcaster. With a few exceptions (none of them sorcerers), arcane casters naturally have poop for AC. They boost this AC through spells more than anything else - a mage can cast mage armor and get more use out of that then coughing up 16,000 gp for a ring or bracer that provides equivalent protection. Don't freak out that you're sorc has a natural AC of 11 - that's normal, expected even. Just make sure that the sorc is cautious enough to give himself a few rounds of preparation time, and your players need not get a nice ring for defeating him (and you need not craft a tweaked ring for him).
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#3
Posted 15 September 2005 - 03:04 AM
Even at low levels with spells like mirror image and blurr and mage armor and shield and cats grace you can pump your AC to a decent number and give your openents a nice miss chance. I am a big fan of mirror image for the low AC caster. That spell keeps on being useful for ever and ever.
The general consensus for castrers is that they should never ever be in mele range owith an enemy unless it is a desperation move.
As far as the ring is concerned though if it gives +2 to AC I say its worth at least 4k.
-Woe
#4
Posted 15 September 2005 - 06:07 PM
"Though these two kinds of devils wield terrible powers, they have different characteristics and appearances."
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#6
Posted 03 December 2005 - 05:35 PM
That's not the point, though: he wanted to know if he should make the ring worth 600 gp of the enemy's treasure. To which we replied that, no, it should follow standard rules and pointed out that he shouldn't freak about abysmal spellcaster ACs before spells.
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#7
Posted 06 December 2005 - 10:02 AM
See my point.
He wants to be a god!
If you want peace, prepare for war-(The infamous)Frank castle a.k.a the punisher
The ALLCALMA* Act
1. No more posts in Word Games
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
Why do dwarves have scottish accents?-me
#8
Posted 06 December 2005 - 05:42 PM
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#9
Posted 06 December 2005 - 06:21 PM
Wow, i cant belive that the villian of your campaign wants to ascend to godhood!
That has to be one of the most original ideas i've heard in quite some time.
Where do you come up with this stuff?!?!?
sarcasm ends here-------
Seriously tho, if this is a major villian, than you should use the gp limit by character level. i belive that you were using the treasure by encounter rules, and therefore would only leave behind a fraction of what an NPC of that level should have.
If this is indeed a running villian (one you use throughout the campagin) than the PC's should never see his equipment, so if you feel it is absolutely nessary, you can cheat as a DM and give him something extra. But do not, under any circumstances, do it to an excess.
He who fights alone dies alone, but those who battle as brothers will live forever.
"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents." --H. P. Lovecraft
Who is to judge what is right and what is wrong? Great and powerful foes surround us; unknown miscreants gnaw at us from within. We are threatened with total annihilation. In days such as these we can afford no luxury of morality.
#10
Posted 06 December 2005 - 08:15 PM
Although, at the same time, if he's only 5th level be very careful about him even making an appearance yet. He should be a shadowy, almost invisible presence behind groups the PCs are fighting until he's actually himself REALLY scary. And that's when he comes and pillages your group's lives.
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#12
Posted 07 December 2005 - 02:15 AM
Check out my art!
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#13
Posted 07 December 2005 - 10:01 AM
RedSlayer, on Dec 6 2005, 07:21 PM, said:
Wow, i cant belive that the villian of your campaign wants to ascend to godhood!
That has to be one of the most original ideas i've heard in quite some time.
Where do you come up with this stuff?!?!?
sarcasm ends here-------
Seriously tho, if this is a major villian, than you should use the gp limit by character level. i belive that you were using the treasure by encounter rules, and therefore would only leave behind a fraction of what an NPC of that level should have.
If this is indeed a running villian (one you use throughout the campagin) than the PC's should never see his equipment, so if you feel it is absolutely nessary, you can cheat as a DM and give him something extra. But do not, under any circumstances, do it to an excess.
Hes a lawful evil sorcerer!
OF COURSE HE WANTS TO BE A GOD!
THATS WHAT SORCERERS DO!
If it helps he wont become an actual god......
But what he aspires to will affect and link the story quite nicely......
SEE
If you want peace, prepare for war-(The infamous)Frank castle a.k.a the punisher
The ALLCALMA* Act
1. No more posts in Word Games
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
Why do dwarves have scottish accents?-me
#14
Posted 07 December 2005 - 08:35 PM
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#15
Posted 08 December 2005 - 12:24 AM
Dthclaw, on Dec 7 2005, 04:35 PM, said:
You've never seen me being bad
If the villain is to be a recurring character the best way to handle him is to treat him as a PC, with you as the player. Level him apropriately as you would any character you would play and make his gear appropriate to his level. Now keeping in mind that this is you BBEG (Big Bad Evil Guy) you will want to give him one or two 'special' items, just because
Normaly I like to give characters like that an item that evolves with them rahter than just a +5 something or the other. I save the +X standard stuff for "mini-bosses" captains of a brigand band or trusted henchment, NPCs liek that.
For a sorcerer I would suggest a personal favorite of mine..."The magical do whatever I want it to do staff"
Basicaly I just give them a staff that does whatever seems like they would need to to do in order to just escape before our fearless heroes smack our BBEG down, usualy this takes the form of a transmutation into a flying snake or turning the sorc invisible or something like that. You don't want to go crazy with it and you want to make it plausable. The trick is to keep track of the "abilities" and balance the item out later when the PCs finaly do get their hands on it...if they ever get their hands on it.
The explanation is easy, ancient magical staff...he can't use it to its full potential...but he is learning...
-Woe
PS On a side note, why is it that ancient magic is always so much more powerful than modern magic? I would think after centuries of refinement it would be better now.

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