Oh yeah, it's also my first post here so, Hey
The Campaign setting I'm working on is fairly standard d20 in most respects. Regular physics and geography. I've attached a map of the world. The colours represent basic biomes/climatic zones: Dark Green is cold forests and tundra on the edges and Tropical Forest in the middle, Light Green is Temperate forest and Plains, Dark Yellow is Sub-Tropical Plains and Scrublands, Bright Yellow is desert and the Grey and Pink shapes are major Mountain Ranges. Lots of work still to be done here... don't worry about that.
Alban__s_Retreat_Pre_Clataclysm.JPG (272.88K)
Number of downloads: 24
Here's the story so far:
A god, from a prime material plane with lots of gods and divine politics, grows tired of the constant squabling amongst the deities and so creates a new prime material plane, a new world, where said god (Alban) can go and rest. Alban begins by falling asleep, the World and all it contains are created by Alban's dreams.
Four races arise on the World, the Med, the Hob, the Wid and the Kol. These are Proto-races: The Med will become Humans, Elves and Orcs, the Hob will become Goblins, Hobgoblins and Bugbears, the Wid will become Dwarves, Gnomes and Halflings and the Kol will become the Kobolds. The Med are on continent D, the Kol on A, the Wid on B and the Hob on C.
Much time, known as the Dreamtime (prehistoric mythic time), passes. The Four Folk live a simple existence of hunting and gathering, with stone age tools and tech. Eventually other beings learn of the World of Alban's Retreat, and look on it as fertile ground for colonization and exploitation. These beings are the Great Wyrms, the Dragons.
The Dragons settle in Alban's Retreat, enslaving many of the Folk and putting them to work building cities, monuments and luxury items. From the Wyrms the Folk learn much as well: rudimentary metalworking and building as well as Magic.
More time passes...
Well, they say that Nature abhors a Vacuum and I've decided to use that principle for the Deities of this Campaign. In the begining there is only Alban, the Creator, who slumbers in eternal rest at the Heart of the World.
Eventually mortal beings ascend to become Deities. The first 9 to Ascend are the following Archetypes: Fire, ToolMaker, Trickster, Shadow, Death, GreenMan, EarthMother, SavageWarrior, Music.
In the end, conflict brews between the Wyrms and the Mortal Folk and the Gods pick sides. Fire and ToolMaker join with the Wyrms; GreenMan, EarthMother, SavageWarrior and Music oppose the Wyrms while Trickster, Shadow and Death remain neutral and aloof from the Conflict.
Eventually the Mortal Folk and their Divine Allies prevail; those Wyrms that aren't killed are banished from the World (and in effect the plane, since Alban's Retreat is the only physical 'world' on this version of the prime material plane).
The Dragon Wars cause Alban's rest to become disturbed, and though Alban doesn't wake, Alban's troubled sleep upsets the World, which combined with the Dragon Wars is a fair sized catastrophe, killing most of the Folk and effecting minor changes to the Face of the World (moving some Rivers, crushing some Mountains, creating some inland seas, etc...).
After the end of the Dragon Wars, the Folk evolve into the 'modern' races (elves, dwarves, humans, goblins etc...) and continue the business of discovering agriculture, cities and metalworking (much of this knowledge was lost in the Cataclysm of the Dragon Wars).
So at this point I'm seeking advice on the following: How can I develop the Gods and their early division into a long term source of conflict. I like settings where the Gods aren't black and white (Good and Evil) and are ascended mortals, with all their attendant foibles. Part of my creative roadblock at this point is how to define the opposing camps of Deities, beyond the simple "They are bad while They are good". I have no plans to bring Dragons back and my Deities will have only one alignment (Chaotic or Neutral or Good, etc...), so whorshipers can be very diverse and follow different aspects of a deity (for example: Lawful gods can be followed by Lawful Good, Neutral or Evil folk). I plan to add more Gods to the pantheon, as time progresses.
Please suggest any new archetypes you can think of for new Gods. Please also suggest any way of developing the division between the Gods into long term (as in Eons) discord and factioning. One example in books I can give for what I'm aiming for is the Steven Erikson series 'Malazan Book of the Fallen' with the Immortal Houses (if that helps... great series by the way).

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