I am back with yet another way to complicate life. I was looking at the half dragon template when I realized that some dragons are stronger than others. Then I checked the ability scores for half-dragons. My suspicions were correct--the half dragon was equally strong for every type of dragon. What sort of foul sorcery is responcible for this? I decided that a half-white dragon should not be as strong as a half-red dragon, so I did something I probably shouldn't have--began downteh slippery road of making individual half-dragons for each type. I used an averaging of the stats for an adult dragon of a given type and a human to derive the ability score adjustments, as well as spell resistances, caster levels, and the so on. Have fun responding to this mess. I'll post the Half Black Dragon below. Note, I am using the same 4th level human fighter that the MM uses as a base creature to simplify comparisons. The differences are interesting to say the least.
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Half black dragons result from the joining of an adult black dragon and another creature.
Sample Half Black Dragon
Half Black Dragon 4th Level Human Fighter
Hit Dice: 4d10+20 (47 hp)
Initiative: +1
Speed: 20 ft. in full plate armor (4 squares); base speed 30 ft.
AC: 29 (+1 Dex, +9 natural, +9 +1 full plate armor), 11 touch, 28 flat-footed
Attack/Grapple: +4/+9
Attack: Masterwork two-bladed sword +11 melee (1d8+10/19-20) or javelin +5 ranged (1d6+5)
Full Attack: Masterwork two-bladed sword +9 melee/+9 melee (1d8+10/19-20, 1d8+10/19-20) and bite; or javelin +5 ranged (1d6+5)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: Breath weapon
Special Qualities: Darkvision 60 ft, immunity to acid, sleep, and paralysis, low-light vision, spell resistance 9, spellcasting 1st level.
Saves: Fort: +9, Ref: +2, Will: +5
Abilities: Str 20, Dex 13, Con 20, Int 8, Wis 14, Cha 10
Skills: Climb +4, Intimidate +3, Jump –2, Listen +4, Spot +5
Feats: Exotic Weapon Proficiency (two-bladed sword), Iron Will, Power Attack, Two Weapon Fighting, Weapon Focus (two-bladed sword), Weapon Specialization (two-bladed sword).
Environment: Temperate plains
Organization: Solitary
Challenge Rating: 7
Treasure: Standard
Alignment: Often chaotic evil
Advancement: By character class
Level Adjustment: +4
This half-dragon is based on a 4th-level human fighter with the following ability scores: Str 14, Dex 13, Con 16, Int 8, Wis 12, Cha 10.
COMBAT
Half black dragon fighters use two-handed (often exotic) weapons. Aggressive and temperamental, they’re usually itching for a battle. They often lead other evil warriors, but fight as individuals.
Breath Weapon (Su): 30-foot line, once per day, damage 6d4 acid, Reflex DC 15 half. The save DC is Constitution-based.
Possessions: +1 full plate armor, masterwork two-bladed sword, 2 javelins.
Creating a Half Black Dragon
“Half black dragon” is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature).
A half black dragon uses all the base creature’s statistics and special abilities except as noted here.
Size and Type: The creature’s type changes to dragon. The base creature’s size changes as shown on the table below. Do not recalculate base attack bonus or saves.
Initial Size..New Size..Bite Damage..Claw Damage..Breath Weapon Range
Fine..................Tiny..............1d3...................1d2......................30 ft.
Diminutive........Small.............1d4...................1d3......................40 ft.
Tiny.................Small.............1d4...................1d3......................40 ft.
Small..............Medium...........1d6...................1d4......................60 ft.
Medium...........Medium...........1d6...................1d4......................60 ft.
Large...............Large.............1d8...................1d6......................80 ft.
Huge................Large.............1d8...................1d6......................80 ft.
Gargantuan.......Huge.............2d6...................1d8.....................100 ft.
Colossal............Huge.............2d6...................1d8.....................100 ft.
Hit Dice: Increase base creature’s racial HD by one die size to a maximum of d12. Do not increase class HD.
Speed: If the base creature has a fly speed, the hybrid does as well. Otherwise, a half black dragon that is Large or larger has wings and can fly at twice its base land speed (maximum 120 ft.) with average maneuverability. A half black dragon that is of Medium size or smaller does not have wings.
Armor Class: Half black dragons gain a +9 natural armor bonus.
Attack: A half black dragon has two claw attacks and a bite attack, and the claws are the primary natural weapon. If the base creature can use weapons, the half black dragon retains this ability. A half black dragon fighting without weapons uses a claw when making an attack action. When it has a weapon, it usually uses the weapon instead.
Full Attack: A half black dragon fighting without weapons uses both claws and its bite when making a full attack. If armed with a weapon, it usually uses the weapon as its primary attack and its bite as a natural secondary attack. If it has a hand free, it uses a claw as an additional natural secondary attack.
Damage: Half black dragons have bite and claw attacks. If the base creature does not have these attack forms, use the damage values described on the table above. Otherwise, use the values above or the base creature’s damage values whichever are greater.
Special Attacks: A half black dragon retains all the special attacks of the base creature and gains a breath weapon. The breath weapon is a line of acid of a length indicated on the table above usable every 1d4 minutes; it deals 6d4 acid damage. A successful Reflex save (DC 10 + ½ half black dragon’s racial HD + half black dragon’s Constitution modifier) reduces damage by half.
Special Qualities: A half black dragon has all the special qualities of the base creature, plus darkvision out to 60 feet and low-light vision. A half black dragon has immunity to sleep and paralysis effects, and immunity to acid. A half black dragon also has spell resistance 9 and can learn and cast spells as a 1st level sorcerer.
Abilities: Increase from the base creature as follows: Str +6, Con +4, and Wis +2.
Skills: A half black dragon gains skill points as a dragon and has skill points equal to (+ 6 Int modifier) x (HD + 3). D not include Hit Dice from class levels in this calculation—the half black dragon gains dragon skill points only for its racial Hit Dice. Hide, Knowledge (any; taken individually), Move Silently, Listen, Search, Sense Motive, Spot, and Swim are considered class skills with regard to any half black dragon skill points acquired; all other skills are cross-class skills.
Environment: Same as the base creature or warm marshes.
Organization: Same as the base creature.
Challenge Rating: Same as base creature +3 (minimum 4).
Treasure: Same as the base creature.
Alignment: Usually chaotic evil.
Level Adjustment: Same as base creature +4.

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