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I have golld and I want to enhance my rouge

#76 User is offline   pessimist 

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Posted 20 July 2005 - 05:07 PM

xuldinga, on Jul 20 2005, 12:58 PM, said:

Which mean I have no idea what I am going to use my adult red dragon horn for now.
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Hollow it out, and use it as a horn. Have it grant protection from energy - fire, when a particular call is made from it.

Regarding arrow retrieval: in enclosed areas they would generally break (striking stone or somesuch) Otherwise, misses travel slightly beyond full weapon range in unobstructed terrain and are pretty likely to be intact. Search time can be calculated fairly easily by considering where the misses occured. Basically you search a swath of area in the that direction for some distance. In forests and the like, the search time is lessened because the arrow doesn't travel as far, but there's a high chance of finding it broken.
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#77 User is offline   Dthclaw 

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Posted 21 July 2005 - 12:54 AM

You know, I've never seen an arrow break from hitting anything. Ever. (I do a pretty fair amount of archery, so that should say something). Stone, wood, targets, steel... not once.

Anyway, good bow enhancements... hmm...

Start saving your money to get a Bow of the Solars. Expensive, but crazy as all hell in the hands of an AA, since every arrow it fires is a slaying arrow. You may or may not need a special feat to use it (Monkey Grip), since it is sized for a Large creature. And, once you finally manage to get one, start saving up even more to start putting things like force and energy aura and stuff on it.
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#78 User is offline   xuldinga 

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Posted 21 July 2005 - 12:04 PM

Dthclaw, on Jul 20 2005, 08:54 PM, said:

Start saving your money to get a Bow of the Solars.  Expensive, but crazy as all hell in the hands of an AA, since every arrow it fires is a slaying arrow.  You may or may not need a special feat to use it (Monkey Grip), since it is sized for a Large creature.  And, once you finally manage to get one, start saving up even more to start putting things like force and energy aura and stuff on it.
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Bow of the Solars??What book is that in ? If it's already magical isn't there a chance that adding more enchantments would fail or destroy the item?
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#79 User is offline   Dthclaw 

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Posted 21 July 2005 - 04:10 PM

Bow of the Solars appears in a couple of places, but Arms and Equipment is the only one I can think of off hand.

Yes, it's already magical. However, improving an existing magic item does not endanger it in anyway: you just have to pay the difference between its current value and the improved value.

Example: Bow of the Solars, Large +2 mighty (+5) composite longbow with a special ability (turn any fired arrow into a slaying arrow), is valued at 100,100 gp. However, if you wanted to turn it into a +5 mighty (+5) composite longbow with the same abilities and size, you only would pay the difference between crafting a +5 weapon and a +2 weapon (42,000 gp). The trick is in finding someone capable of crafting a +5 or better weapon with the appropriate feats.
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#80 User is offline   Lyinginbedmon 

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Post icon  Posted 24 July 2005 - 04:49 PM

Equally as useful as a Bow of the Solars is of course a Sunblade. It acts as a +2 bastard sword (Or a +4 against evil creatures and doubles it's damage against Negative Energy Plane creatures or undead with a x3 on a critical), and with a command word can creature a sunlight effect in a 10' radius that extends by 5' each round to a maximum of 60' in a globe shape. As a bonus, evil creatures are harmed by holding the thing, making it the perfect weapon against evil creatures. Price: 50,355 GP

For rogues, a Sword of Subtlety is also a handy device, that appears as a +1 short sword with a thin, dull gray blade, but provides a +4 bonus on attack & damage rolls for sneak attacks. Price: 22,310 GP

There is also the Dagger of Venom, a +1 dagger that allows the wielder to use a poison effect upon a victim with a save DC of 14 as a free action but only once a day. Price: 8,302 GP
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#81 User is offline   Vaskre 

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Posted 25 July 2005 - 07:00 PM

Vorpal is a terrible choice in almost all situations, for a +5 enhancement, there's just much better combinations that work all the time, against all types of creatures. (Or at least, more than Vorpal will.) - If you want to win a fight, you don't go with a gamble unless absolutely necessary, that's what Vorpal is, it isn't certain. It's just a small chance of instantly (relatively) eliminating an enemy.

Back to the topic.. Brilliant Energy (or what not from the standard DMG) is an awesome attachment to the bow....as long as you fight living enemies.
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#82 User is offline   xuldinga 

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Posted 26 July 2005 - 03:46 PM

And thats when the DM makes it an undead campaign, lets toss in some golems for fun.
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#83 User is offline   Lyinginbedmon 

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Posted 27 July 2005 - 10:07 AM

Don't start with Golems, you'll get Woe in here with all sorts of ideas...
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#84 User is offline   PurpleFairy 

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Posted 27 July 2005 - 05:52 PM

xuldinga, on Jul 26 2005, 11:46 AM, said:

And thats when the DM makes it an undead campaign, lets toss in some golems for fun.
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Hmmm.... and undead campaign, with golems, OH OH OH and Ooozes... I found some nifty new ones in the books I recently got.

he he he
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#85 User is offline   Lyinginbedmon 

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Posted 27 July 2005 - 06:48 PM

Oh dear, it's starting already...
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#86 User is offline   Vaskre 

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Posted 27 July 2005 - 07:51 PM

May Ao have mercy on our souls. :P
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#87 User is offline   Dthclaw 

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Posted 31 July 2005 - 04:12 PM

Fat chance on that.
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#88 User is offline   Raven Bloodmoon 

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Posted 01 August 2005 - 12:11 PM

You've got better odds of surviving a week locked in a room with Mara.
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