HDMS Tarrasque
#91
Posted 06 June 2005 - 07:25 PM
We need to determine X by deciding how much we want a full trip to cost and then work backwards.. Now, assuming the ship has 50 charges that means that the total cost of the ship's FTL jumps would be:
Cost = 50 * X * V
Now, we can estimate the dimensions of the Tarrasque. All we need to know is what we think fully charging the Core should cost.
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#92
Posted 06 June 2005 - 07:34 PM
Yet I will, dig up the bones
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#93
Posted 06 June 2005 - 07:36 PM
Read the Religion Netbook!
And my completed story: Lawman
#94
Posted 06 June 2005 - 07:39 PM
Yet I will, dig up the bones
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#95
Posted 06 June 2005 - 07:52 PM
Perhaps, if this nation sees further benefits from the Tarrasque, they can start researching ways to lower the charge cost (2 mil seems a reasonable entry-level cost, btw). X could be some measure of how much development they've done, and how advanced the magitech core is. The more work done, the smaller X becomes. Or heck, maybe they can find or salvage equipment for the ship while they're exploring. If space travel is fairly common in your campaign, finding refit facilities wouldn't be too hard. Improved magitech cores would be one possibility (remnant from fey-giant conflict, perhaps).
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#96
Posted 06 June 2005 - 11:13 PM
Hey, that's good. Give each Core a different X value to reflect how advanced it is. Ok, so assuming a total 2mil cost to charge the Tarrasque for one trip and a volume of... what the hell are the dimensions of the Tarrasque, anyway?
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And my completed story: Lawman
#97
Posted 07 June 2005 - 06:23 AM
Yet I will, dig up the bones
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#98
Posted 07 June 2005 - 12:58 PM
C = 2,000,000 gp
C = X * V
C/X = V
1/X = V/C
X = C/V
(Everyone follow that?)
X = 4.547284 GP / cubic foot
This assumes 1 charge costs 2,000,00 GP, but I think you meant all 50 cost 2,000,000
SO
X = C/(V * 50)
X = 2,000,000 / (439,823 * 50)
X = 2,000,000 / 21,991,148
X = 0.09
Now you have a gp cost per 50 charges. So let us now find out what the cost per charge is:
As 50 charges cost 2,000,000 GP, one charge will cost 1/40 of that cost. Thus, one charge costs 40,000 GP. Dividing this amount by 25 will yield the XP requirement per charge: 40,000 / 25 = 1,600 XP.
Thus we see that a single charge will cost 40,000 GP + 1,600 XP. I think this is sufficiently expensive to make space travel quite restrictive while still in its infancy. All of these figures will become cheaper as time goes on, but we now know how much this thing will cost to charge.
Next up: How much to build? I think we shoudl get fanciful here and decide juse what makes it tick. I am going to rip off the Indian vimanas of the Rg Veda and Puranas and say that it is powered by an inverted cone of liquid mercury that is heated. It is by this crucial core that the power to fly is maintained.
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#99
Posted 07 June 2005 - 03:02 PM
Yet I will, dig up the bones
Remember - A Burlewan webcomic
The Sovices
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#100
Posted 07 June 2005 - 03:42 PM
Raven, can you do me a favor please?
Go Tarasque GO! Ispirational art to follow...2E style...

#101
Posted 07 June 2005 - 04:16 PM
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#102
Posted 07 June 2005 - 04:19 PM
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#103
Posted 07 June 2005 - 04:21 PM
Yet I will, dig up the bones
Remember - A Burlewan webcomic
The Sovices
Dead-Nicks - DM
#104
Posted 07 June 2005 - 04:47 PM
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...
We are Drow...
Beware us...
#105
Posted 07 June 2005 - 07:46 PM

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