HDMS Tarrasque
#61
Posted 03 June 2005 - 10:32 PM
On a side note relevant to what is to follow in this post, Does anyone know how to make Excel calculate a definite integral?
Anyway...I agree that mass is more important than volume. After all, mass is the measure of how much there is, so to speak (don't flame me for this oversimplification, please). However, calculating the mass of a ship during the construction phase is not that difficult, as long as you set up some general principles.
Article I
Article I shall cover the manner in which Mass is dealt.
Section I
There shall be a number of Categories containing different Ship Functions and Qualities. These shall be as listed below.
Hull shall refer to both the Hull of the Ship and any Armor thereon.
Superstructure shall refer to the Internal Structure of the Ship, including but no limited to framework, internal decking, walls, doors, etc....
Weapon Systems shall refer to all Weapons and Support Equipment for these, not including the Ship Power Plant.
Propulsion shall refer to all Engines, Drives, and other forms of Propulsion used purely for sub light-speed locomotion.
Star Drive shall refer to all Engines, Drives, and other forms of Propulsion used purely for super light-speed locomotion.
Power Plant shall refer to all Generators, Piles, Batteries, and Other Sources of Power.
Ship Systems shall refer to all Devices that do not fall into one of the previous categories.
The Dungeonmaster has the power to classify each element of a ship as he deems necessary and proper.
Section II
The Mass of each Category shall be calculated separately in the following manner.
The Mass of the Hull is a function of Surface Area of a Scalene Ellipsoid* with Great Axes equal to the ship's Length, Width, and Height, as modified by the Armor Bonus, Damage Reduction, and Density of Materials Used.
The Mass of the Superstructure is a function of the Volume of a Scalene Ellipsoid** with Great Axes equal to the ship's Length, Width, and Height, as modified by the Ship's General Density and the Density of Materials used.
The Weapon Systems will be the sum of the Mass of all Weapons included in the Ship. The Mass of a Weapon shall be given in its description.
The Mass of Propulsion will be the sum of the Mass of all Engines, Drives, and other forms of Propulsion used purely for super light-speed locomotion. They will be a function of the maximum speed of the Ship, the Maneuverability of the ship, the maximum Acceleration of the ship, the Mass of all Categories excluding Propulsion, Star Drive, and Power Plant.
The Mass of the Star Drive will be a function of the total mass of all other Categories.
The Mass of the Power Plant will be a function of the Power Requirements of each System, not including the Star Drive.
The Sum of the Mass of all Categories shall be equal to the Mass of the Ship.
Subsection I
The Ship's General Density is a relative approximation of how much empty space the ship contains. There will be three Densities: Freighter, Private, and Military. Each is successively denser than the previous.
*Surface Area of a Scalene Ellipsoid = 2 pi * [(a^p * b^p + a^p * c^p + b^p * c^p)/3]^(1/p), where a, b, and c are semiaxes and p = 1.6075. The relative error is at most 1.067% according to Knud Thomsen’s formula.
**Volume of a Scalene Ellipsoid = 3/4pabc, where a, b, and c are the three great axes of the ellipsoid.
Article II
Article II shall cover manner in which Power is dealt. For the purpose of determining the Power Requirements of a Ship, each system will be assigned a Power Requirement statistic, which shall be included in the system’s description. The sum of the Power Requirements for all the Ship Systems is the Total Power Requirement. If the Total Power Requirement is equal to or less than the Power Output of the Ship’s Power Plant, all systems function properly. If the Total Power Requirement is greater than the Ship’s Power Plant, each system performs at a level below the optimal proportional according to the following formula:
Performance = ( [Power Requirement] - [Power Output] ) / [Power Output]
End
This is just the beginning of the guidelines for ship construction I propose, and would love to see amendments and appendages.
By this point, some of you must be asking yourselves, “Why is he so obsessed with scalene ellipsoids?” Here is my reason. They are the closest and most favorable measure of a ship of a given size. We cannot know the exact volume or surface area of our ships, but we can approximate it. The surface are of such an ellipsoid will be the smallest a ship of the given dimensions can possibly have. The volume is just about a midpoint between a ship that is a rectangular prism and a ship that is a giant three-dimensional plus sign. Thus I think the ellipsoid is the best approximation we have. And thanks to spreadsheets, the calculations should only be as much of a headache as it takes to program the sheet once.
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#62
Posted 04 June 2005 - 01:05 AM
Note: I'm still an Atheist, I'm just using God as a reference to how high that went
Yet I will, dig up the bones
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#63
Posted 04 June 2005 - 01:33 AM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
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#64
Posted 04 June 2005 - 02:55 AM
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...
We are Drow...
Beware us...
#65
Posted 04 June 2005 - 03:04 AM
Raven, I hate to sound negative, but I think there's too much going on to determine mass, density, etc. Just give each section a reasonable number based on broad categories, add it up, and call it good. If you fill the cargo bay, for example, eyeball the numbers based on what its filled with and plug it into a single equation. I doubt players would appreciate a DM having to go through all the math (especially setting up definite integrals *holds up cross*) everytime something changes with their ship, since even with a spreadsheet, they have to change the numbers, doublecheck they're right, then actually set up the spreadsheet to calculate. Even for just a few minutes, it'll seem like too much. Just set it up like a creature with a given speed, maneuverability, distance per charge, etc. Sorcery and Steam is a good book to look at for handling vehicles (as is the various d20 Modern / Future[?] stuff). Simplifies everything a lot, and simplicity may seem undesirable, but trust me, the less deep thinking that has to go into it, the smoother it goes, and the more fun it is for everyone involved.
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#66
Posted 04 June 2005 - 03:13 AM
Weight classes, however, are general enough to be applied in all situations and can be used in a way to never deliver fractions of a charge.
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#67
Posted 04 June 2005 - 03:46 AM
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#68
Posted 04 June 2005 - 01:22 PM
What I am talking about is the "physics" behind the ship. If we create a framework that applies to all startravel, we create a system that will provide consistancy and allow for the creation of future ships. And if math scares any of you, I'll leave it ALL out of the discussion and take care of it myself (having tutored several engineers, biologists, and systems analysts in math in college, it no longer frightens me).
Here is the question we need to reach an agreement on right now:
Does the power drain on the stardrive depend on the volume transported or the mass transported?
We'll use a straight majority rules on this. I vote volume.
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
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#69
Posted 04 June 2005 - 01:28 PM
Dthclaw, on Jun 3 2005, 11:04 PM, said:
Sorry, but one more thing. Have you ever gone through the process of creating a good, detailed monster? It takes time. But once it is finished, it does not change. That is all I am proposing right now. Give this bit some depth so when you slack later by just throwing something together, it behaves the way it should.
Btw, on the note of upgrades, I say handle them in a VERY simple fashion: You upgrade things x%. You make it x% faster. Just apply the % increase, and you are done. That's the main modification to a ship you'll see, I suspect. Unless you get an engineer in your gaming group (~crosses fingers that Ryan is nice~).
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
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.< .\.
#70
Posted 04 June 2005 - 01:37 PM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
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#71
Posted 04 June 2005 - 07:59 PM
hmm... can explosive runes be transmitted via the internet... apparently not...
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#72
Posted 04 June 2005 - 08:04 PM
It's all a matter of balance, you need a powerful weapon that is easily counterable should the enemy get a hold of it
P-Minus 11
Yet I will, dig up the bones
Remember - A Burlewan webcomic
The Sovices
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#73
Posted 04 June 2005 - 09:17 PM
As for my post on ley lines, perhaps you could have some special bonus for taking advantage of them - extra speed or reduced charges to get somewhere. Plus, it provides more of a fantasy flavor (which is always important to preserve when mixing fantasy and sci-fi in a primarily fantasy setting).
Just increase the range on the d-rays (massively- space combat is not a close-quarters affair, with ranges under a few thousand miles considered knife-fighting); don't start throwing in missiles unless you really have to (especially when we're talking about a non-military survey vessel). Unless, of course, you want to go the Darius or Woe route and start flinging elementals and golems at other ships.
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#74
Posted 04 June 2005 - 09:32 PM
P-Minus: 9
Yet I will, dig up the bones
Remember - A Burlewan webcomic
The Sovices
Dead-Nicks - DM
#75
Posted 04 June 2005 - 09:47 PM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.

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