Interstellar Magic Yes, I'm a dork....
#1
Posted 26 May 2005 - 11:23 PM
Does anyone think that relying almost solely on magic a person could create a vessel to travel from one planet to another? If so, how? Please no references to Spelljammer or Dragonstar. I am trying to see if we can find a unique path to the heavens that has a good feel, lots of openings for options, and something fairly creative.
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#2
Posted 27 May 2005 - 06:54 AM
Yet I will, dig up the bones
Remember - A Burlewan webcomic
The Sovices
Dead-Nicks - DM
#3
Posted 27 May 2005 - 07:15 AM
Now this magetech....I've not read about this. Perhaps you could direct me to some information on it? I've seen a few references on here and it looks interesting.
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#4
Posted 27 May 2005 - 03:20 PM
Yet I will, dig up the bones
Remember - A Burlewan webcomic
The Sovices
Dead-Nicks - DM
#5
Posted 27 May 2005 - 03:45 PM
Alter self: this is the spell used for the Necklace of Adaptation so I would assume that it would work the same for the air on this ship.
Overland flight or fly: well the use of these spells are obvious. Because it seems that you move at a speed of 60 no matter what, I would then assume that gravity doesn't affect you so you should be able to escape with no problems.
Otiluke's resilient sphere: I chose this spell over Forcecage because it is a lower level spell but does all that you need it to. Only reason this is here is to make sure no baddies can get to the ship. Not necessary but is a nice addition. Only problem is getting over the entire not being able to move part.
Protection from energy or fire shield: well if you plan on exiting through the atmosphere then this would be what is needed to take care of the heat from the friction.
Permancy: guess...
I am not sure if any other spells may be needed but those are the most pertinent ones in my opinion.
On the topic of light speed travel, if you look at the description for teleport, greater (teleport w/o error), you will find that it says that "there is no range limit." The only condition is that you must remain on the same plane. Taking into consideration that all of your planets are on one material plane, take this as you will.
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...
We are Drow...
Beware us...
#6
Posted 27 May 2005 - 07:35 PM
Ssri-Tel-Quessir Hitokiri, on May 27 2005, 11:45 AM, said:
Uh, I just checked the text and it says:
Quote
so far so good...
Quote
That's problem number one for explorers. How would you have a detailed description of a place you've never been? Does anyone here think that it would be acceptible to allow a statement like, "Take us four light-years THAT way."?
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#7
Posted 27 May 2005 - 08:50 PM
However...
A couple of fireballs (directed so that they blast out of the back of the ship) could provide enough force to move it easily. If the two planets were at lagrange points on the same orbital path, it would be possible for a ship to travel between the two worlds.
----------------------------
Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
#8
Posted 27 May 2005 - 08:55 PM
Quote
I think you've been reading the Hitchhiker's Guide to the Galaxy
Yet I will, dig up the bones
Remember - A Burlewan webcomic
The Sovices
Dead-Nicks - DM
#9
Posted 27 May 2005 - 11:40 PM
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#10
Posted 27 May 2005 - 11:48 PM
No "Stargates" thats been done.
Infinite range teleport works best but where is the fun in that?
In my humble opinion I say you do it with pack animals!
Building a sturdy magical ship is no problem...well magicaly speaking. With adaptations of force cage and such you can basicaly be riding in a forcefield impervious to all atack. Get yourself a bottle of air or 3, a few bottles of infinite water, a couple of nifty bowls that never run out of gruel and Mord's little space shanty and your Space traveling Magicians are good to go! Now we turn to the problem of navigation and propultion.
For propultion I say you do it with creatures created or mutated by magics to "hop" through space. Basicaly a jacked up version of Teleport that they could cast at will, note i said Teleport not teleport without error. Lets call these creatures Leviathans
These creatures would need to be controlled and guided by a powerful mage who is telepathicaly linked tot he creatures, concentration checks animal handling checks knowledge checks proffession checks (leviathan pilot) etc to see if you screw up the teleport...the creatures could pull a vehicle through space much like very large oxen. Making short hops and needing periods of rest and recooperation. If you watched Farscape I think you know the inspiration for this.
I think in this way you can have pretty fast but not instantaneous travel. Now the knowledge of star charts and such...I say you kick in telepathy, one wizard mind links with another and "Rides the beam of though" tot he other planet...otherwise you can be easily lost...adventure hook anyone?
Space is BIG...REALLY REALLY REALLY BIG! However big you think it is, its bigger!
-Woe
#11
Posted 27 May 2005 - 11:48 PM
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#12
Posted 27 May 2005 - 11:52 PM
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#13
Posted 28 May 2005 - 06:37 AM
Method Actor 83% Storyteller 83% Butt-Kicker 75% Power Gamer 67% Specialist 67% Tactician 58% Casual Gamer 25%
Elyria Campaign Setting
`\ o _,
...)
.< .\.
#14
Posted 28 May 2005 - 08:26 PM
hmm... can explosive runes be transmitted via the internet... apparently not...
"It is not yet clear whether intelligence has any real survival value"
"the pawn is the most important piece on the chessboard - to a pawn"
Method Actor 75% - Tactician 75% - Butt-Kicker 75% - Power Gamer 67% - Specialist 67% - Storyteller 58% - Casual Gamer 42%
#15
Posted 28 May 2005 - 08:27 PM
Yet I will, dig up the bones
Remember - A Burlewan webcomic
The Sovices
Dead-Nicks - DM

Sign In
Register
Help


MultiQuote