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Paint of Construction

#16 User is offline   WoeTheSinner 

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Posted 02 May 2005 - 08:26 PM

Sure but then there is game balance to think of, and the bigger the lie the harder it is to fool someone. So lets say Mr. lvl 12 wizard uses this paint to conjure up a flamin great club +3 (whatever that means since how the heck is someone gonna know what +3 is when they see it...) someone needs to make a will save lets say arbitrarily DC = 20....if that same wizard conjures a balors sword +20 with serpent heads that bite you when he strikes and lions on the handles that breathe fire and a puppy that strikes fear into your heart with MIND POWERS AND AND AND....the DC should be around DC=5...because come the heck on buddy...what are you doing terorizing me if you got that kinda thing in your pocket

The illusion school is very powerful and has many checks in place because a good PC with some good RP skill can pretty much convince anyone of anything if hes a 20th level sorc illusionist....but there are illusions of diferent strengths, and since this paint was sugested as a device for a lower level character it hink it should conjure lower level illusions.

Now if you want to go all inuyasha you can make an artifact

<b>The Colors of Woe</b>

This set of paints was said to belong to the great weeping godess, she whose name may not be spoken, she who suffers eternaly, she who brings Woe.

In the hands of a skilled painter this paint will bring into existence whatever form it is used to paint (craft check paint DC=35) be it living inanimate or otherwise. The form is exactly the same in every way as its natural counterpart, be that a balor or a chair, except that it is mindless (like a golem) and totaly under the controll of the painter. When destroyed the creation explodes into a goo of black paint (which no longer has any magical properties)

There is enough paint to create 10000 sq feet worth of paintings.

For ever 100 sq feet of paint used though the painter looses 1d12 hitpoints and 1 con permanently unless he makes a fort save DC=25, for ever 1000 sq feet of paint used the painter must make a will save DC=25 of move one alignment category closer to neutral evil.
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#17 User is offline   Lyinginbedmon 

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Post icon  Posted 02 May 2005 - 08:50 PM

WoeTheSinner, on May 2 2005, 09:26 PM, said:

The Colors of Woe

This set of paints was said to belong to the great weeping godess, she whose name may not be spoken, she who suffers eternaly, she who brings Woe.
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You just had to make it a Woe item didn't you?

(I'm gonna get kicked for this)

she who brings Woe? Is that your mother :P
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#18 User is offline   WoeTheSinner 

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Posted 03 May 2005 - 01:38 PM

<_< -_- :D :lol: :P

Is there any emotion these emoticons can not display? I submit that there is not!
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#19 User is offline   Shadowkami 

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Posted 03 May 2005 - 07:25 PM

I think that seems fair, but why would it make the painter evil?
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#20 User is offline   Lyinginbedmon 

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Posted 03 May 2005 - 07:42 PM

Well, insanity is generally connected with evil (In this game, at least)
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#21 User is offline   Shadowkami 

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Posted 03 May 2005 - 08:17 PM

They are not evil! Just misunderstood!
Why does it drive people insane anyway?
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#22 User is offline   WoeTheSinner 

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Posted 03 May 2005 - 08:33 PM

Shadowkami, on May 3 2005, 04:17 PM, said:

They are not evil! Just misunderstood!
Why does it drive people insane anyway?
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Because its the Colors of WOE! :) WOE WOE WOE WOE Wooooooooo :)

and it doesnt so much make you crazy as it just makes u evil because i chose to make it an evil artifact :P
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#23 User is offline   blacxthornE 

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Posted 04 May 2005 - 06:41 AM

Yeah. That's because Woe is Evil by Choice.

Okay, not just that, it's just the way you want it in your campaign. It's probably because the mentioned goddess was an evil goddess cursed to pain and punished eternally by an elder god. A power of an evil god is usually evil. An artifact that uses evil power is evil. Simple.

I liked this item btw. I especially liked the black goo thingy :). Your spells (and items, obviously) are so cool man!

I'll probably have a lesser magical item version with less paint and more limited use in my campaign tho :) (max 5sqft sized painting at once, for example).
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#24 User is offline   Ssri-Tel-Quessir Hitokiri 

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Posted 04 May 2005 - 02:49 PM

I thought there already was a magical item that allows you to create things that you draw. Matter of fact, I looked it up and the item is called Nolzur's Marvelous Pigments and its in the DMG.

Can the emoticons express... a person in... heat...? :P
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#25 User is offline   WoeTheSinner 

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Posted 04 May 2005 - 03:16 PM

I have never seen that. Is it in 3.0 or 3.5 or both? Now i'm interested to see how mine stacked up to the "official version"
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#26 User is offline   Ssri-Tel-Quessir Hitokiri 

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Posted 06 May 2005 - 03:07 AM

I think it is in both but for sure it is in 3.5.
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#27 User is offline   Jimp 

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Posted 29 November 2005 - 12:17 AM

Despite numerous threats I've decided to post my findings.
While looking around in the Dungeon Master's Guide for some interesting wonderous items I came across an item that is exactly what this topic set about to make:

Nolzur's Marvelous Pigments, page 263 of the Dungeon Masters Guide 1

Using a Craft: Painting check you can create real objects. Tada!
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#28 User is offline   WoeTheSinner 

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Posted 29 November 2005 - 02:31 PM

w00t, time to review the DMG. Its been a long while since I've actualy sat down and read through it.

Marvelous Pigments: These magic emulsions enable their possessor to create actual, permanent objects simply by depicting their form in two dimensions. The pigments are applied by a stick tipped with bristles, hair, or fur. The emulsion flows from the application to form the desired object as the artist concentrates on the desired image. One pot of marvelous pigments is sufficient to create a 1,000-cubic-foot object by depicting it two-dimensionally over a 100-square-foot surface.

Only normal, inanimate objects can be created. Creatures can’t be created. The pigments must be applied to a surface. It takes 10 minutes and a DC 15 Craft (painting) check to depict an object with the pigments. Marvelous pigments cannot create magic items. Objects of value depicted by the pigments —precious metals, gems, jewelry, ivory, and so on— appear to be valuable but are really made of tin, lead, paste, brass, bone, and other such inexpensive materials. The user can create normal weapons, armor, and any other mundane item (including foodstuffs) whose value does not exceed 2,000 gp.

Items created are not magical; the effect is instantaneous.

Strong conjuration; CL 15th; Craft Wondrous Item, major creation; Price 4,000 gp.


Thank you Jimp!

I must say this is a much more subdued version. I think mine still works as an artifact, though it would need some tweeking.
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