Inconsistancy in Player's Handbook
#1
Posted 13 April 2005 - 09:47 PM
#2
Posted 13 April 2005 - 11:36 PM
Your calculation is correct. at lvl 1 for a wizzie its (2+int)x4
or 16 for an elf mage with int 14-15
20 for a human mage with int 14-15 (2+2+1(for being human))x4
-Woe
#4
Posted 14 April 2005 - 07:24 PM
Yet I will, dig up the bones
Remember - A Burlewan webcomic
The Sovices
Dead-Nicks - DM
#5
Posted 14 April 2005 - 10:50 PM
What I do nowdays, is get a cheapo little charactor generator (or use my Neverwinter Nights) to do that early bit of charactor for me, so I don't have to do the math on stats or skills, then I copy my charactor to some paper and play normaly from there.
#6
Posted 16 April 2005 - 02:10 AM
Bloody frickin' Calc II....
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
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Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
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#7
Posted 16 April 2005 - 06:43 PM
I'm EE I beat u all! I intergrate in 4 dimentions !
#8
Posted 17 April 2005 - 02:53 PM
I never understood why they did the packages the way they did, as it only makes the kind of confusion suffered by Coffee more prevalant. It is only to serve the gods of chaos to do stupid stupid brownie-munching poop like that without clarifying what the heck they're doing.
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#9
Posted 17 April 2005 - 03:20 PM
#10
Posted 17 April 2005 - 03:53 PM
10 + Spell level + Appropriate ability modifier (Intelligence for wizards, Charisma for bards, etc.)
Yet I will, dig up the bones
Remember - A Burlewan webcomic
The Sovices
Dead-Nicks - DM
#11
Posted 20 April 2005 - 03:29 PM
Base save number (shown in the description of the class) + Key ability modifier for the save (Con for Fort, Wis for Will, Dex for Ref) + Any misc modifiers (usually in the form of magic but can also be racial)
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...
We are Drow...
Beware us...
#12
Posted 22 April 2006 - 08:46 PM
#14
Posted 24 April 2006 - 07:30 PM
Against a creature that has SR, in order to affect it with a spell that can be negated via spell resistance, a caster must roll:
1d20 + Effective Caster Level (usually caster class level + feats + special bonuses from PrCs)
The result must equal or exceed the target's spell resistance in order to affect it. If the result is lower than the target's SR, the spell simply doesn't affect them (yes, even area-effect spells can be negated thusly - a rakshasa can take a nap in the center of a continuous barrage of fireballs and wake up unscathed).
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o

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