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Arm Blades of Grimdolf Or: Big sharp pointy things

#31 User is offline   Ssri-Tel-Quessir Hitokiri 

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Posted 24 February 2005 - 04:49 AM

Was this Grimdolf fellow able to perfect the claws or were they still in their... "experimental" phases?
We are the scourge of the underdark...
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...

We are Drow...
Beware us...
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#32 User is offline   SchizofranicDM 

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Posted 24 February 2005 - 04:52 AM

oh man i hope there still experimental. I love the screw ups of the alpha and beta stages.
...RAGNAROK...
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#33 User is offline   Lyinginbedmon 

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Post icon  Posted 24 February 2005 - 11:10 AM

Fully working, sorry Schitzo :P

These are going to do so much damage in Battledome
[Just joking Schitzo :P ]
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#34 User is offline   SchizofranicDM 

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Posted 25 February 2005 - 02:45 AM

Yeah, uh, no. given its contraversy and the fact that it does not exist in dnd 3.0, no. chances are no. unless it's for a higher level battle and is designed much more balanced.
...RAGNAROK...
I am the Apocalypse of the World, the end to its order, the beginning of chaos. The Anathema of Sanity. In me shall you find what cannot be explained. The Fires of Chaos can melt the sturdiest steel. And I shall descend from the skies in Mighty Flames to bring chaos to the order. Hinder not my path, and accept the truth behind the deception.
Vae Victus!

*********
Woe to the Conquered!!
*********
Alfred Lord Tennyson (1809–1892)
That a lie which is half a truth is ever the blackest of lies;
That a lie which is all a lie may be met and fought with outright;
But a lie which is part a truth is a harder matter to fight.

The Grandmother. Stanza 8.

*********
My Baby, the BATTLEDOME!!

Visit my MUD Clan website: The Forsaken
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#35 User is offline   Ssri-Tel-Quessir Hitokiri 

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Posted 25 February 2005 - 03:53 AM

Well at least it doesn't exist in the books of 3.0.
We are the scourge of the underdark...
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...

We are Drow...
Beware us...
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#36 User is offline   Vaskre 

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Posted 25 February 2005 - 12:33 PM

On an off note, the 300d6 spell in the EHB is "Vengeful Gaze of God" and yes, it does deal 200d6 to the caster, as well as needing a successful spellcraft check. (The DC is about 90 - 100, round there.)

Oh, and as for someone being able to being hit by a gian't fist, you misunderstand, a players HP equate their ability to withstand, or otherwise, negate damage. 10 HP to a level 100 fighter might equate to being nicked on the hand while parrying a blow. 10 HP to a level 1 fighter probably equates to being skewered by a spear. Understand? So that giant, if it did hit the 100 fighter, would probably land a glancing blow, if that. (The Fighter would dodge or do something like that.) While the level 1 would have his head pounded in. See?

So.. as you gain levels, you -technically- can't take any more damage than a level 1, you just gain abilities to avoid it better, and in some cases, yeah, you do gain some endurance and your skin thickens abit, but it's still about technique.

Anyhow.

To add to the list: The blades are overpowered. Make them have a miss chance or something, or maybe treat them as a weapon he's not proficient in (so he has a hard time hitting). Also, what's the critical threat range / damage on these?

Edit: Also, do these provoke AoO when attacking? Furthermore, I'd just like to note, lets say you have x3 critical hit on these, max damage would be 1224.. Enough to kill any of the Lords of Hell in one hit, and almost enough to kill a Destroyer Beetle in one hit (Destroyer Beetle = Highest HP NPC to my knowledge = 2,000 some hp)
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#37 User is offline   Lyinginbedmon 

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Post icon  Posted 25 February 2005 - 04:05 PM

The Critical range is normal (20) with the usual multiplier (x2)
Max. Dmg: 816(+Str. mod)

I would certainly think that an AoO would be a good move, since seeing these things coming toward you would certainly scare a flinch at the least.
Perhaps a 15% Miss Chance would be in order at the least
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#38 User is offline   Ssri-Tel-Quessir Hitokiri 

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Posted 25 February 2005 - 07:53 PM

If you had Exotic Weapon Prof. then the AoO would be negated wouldn't it?
We are the scourge of the underdark...
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...

We are Drow...
Beware us...
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#39 User is offline   Lyinginbedmon 

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Post icon  Posted 26 February 2005 - 12:01 AM

True, but I'm not going to make an 'Exotic Weapon Proficiency (arm blades)' feat for just the one character out of millions
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Yet I will, dig up the bones

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#40 User is offline   Vaskre 

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Posted 26 February 2005 - 01:14 AM

And, besides, how would the character have it? I mean, he hasn't used them much, has he? Thus.. how would he know how to use them effectively.. And wouldn't you take a -4 penalty on to hit rolls because of not having the proficiency..?

Perhaps he could have to cast a spell or something to make them "come out" as well.. High level and has penalties.. I dunno.
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#41 User is offline   Lyinginbedmon 

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Post icon  Posted 26 February 2005 - 11:49 AM

Perhaps a drawback effect like those noted in the DMG?
  • Character cannot cast any spells
  • Character is stunned for 1D4 rounds once item function is finished (or randomly, 1/day)
  • Character must attack nearest creature (40% chance on D% each use)
  • Character's alignment changes during use (Returns to normal once item function is finished)
  • Character's vision is blurry (-2 penalty on attack rolls, saves, and skill checks requiring vision)
Or it could have a unique drawback
  • Character's personality changes
  • Character becomes paranoid (perhaps over a period of time)
  • Character contracts natural diseases much easier than normal
  • Character receives HP damage from rust effects
These are just a few ideas, I haven't quite worked out how they all work yet
Bury deep, Pile on the stones,

Yet I will, dig up the bones

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#42 User is offline   Ssri-Tel-Quessir Hitokiri 

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Posted 26 February 2005 - 08:09 PM

I personally like fatigue myself and you can even make it fatigue to the point of HP loss.
We are the scourge of the underdark...
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...

We are Drow...
Beware us...
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#43 User is offline   Lyinginbedmon 

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Post icon  Posted 05 March 2005 - 09:10 AM

We could have fatigue, but if we decide that he can only use them when he's low on HP, then it's just a suicide rush.
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Yet I will, dig up the bones

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#44 User is offline   Avantius 

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Posted 05 March 2005 - 01:41 PM

I'd go with paranoia and personality change :lol:
I mean....suddenly having a pair of blades come out from your arms? :ph34r: Isnt it painfull for him by the way?
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#45 User is offline   Lyinginbedmon 

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Post icon  Posted 05 March 2005 - 02:28 PM

No, despite not having been used for centuries (To reiterate, he's 452 years old :blink: ), they are in remarkably good condition.

However, we could impose a constitution penalty for engaging them

Side Note : My DM's been rolling up Grimdolf for a while now. If he doesn't nerf him considerably, Morganth won't stand a chance against him even with these. [Grimdolf, Human, 20 Cleric/15 Ranger/20 Rogue/20 Sorcerer]
Bury deep, Pile on the stones,

Yet I will, dig up the bones

Remember - A Burlewan webcomic
The Sovices

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