Arm Blades of Grimdolf Or: Big sharp pointy things
#16
Posted 18 February 2005 - 07:52 PM
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Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
#17
Posted 18 February 2005 - 07:55 PM
Yet I will, dig up the bones
Remember - A Burlewan webcomic
The Sovices
Dead-Nicks - DM
#18
Posted 18 February 2005 - 08:02 PM
I didn't do it in one sitting. That took a whole weekend.
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Writing/DND Website: http://www.shawngray.ca
Carleton University English Literature Society Website: http://www.carleton.ca/els
#19
Posted 19 February 2005 - 12:09 AM
Yet I will, dig up the bones
Remember - A Burlewan webcomic
The Sovices
Dead-Nicks - DM
#20
Posted 19 February 2005 - 08:28 PM
Just as a matter of intrest, how did Morganth discover he had these?
"Though these two kinds of devils wield terrible powers, they have different characteristics and appearances."
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#21
Posted 19 February 2005 - 08:41 PM
Morganth is almost constantly haunted by minor visions of his past. One of them showed his father, and these sprang out in the midst of a battle against an Atropal (Since he needed a 17^ to hit it)
The HP stipulation is a good idea, but it sounds just a little too restricting to me (though I realise that must be music to the ears of many here). Their power comes from being a completely new technology to the world, and thus things don't have any resistance (like introducing smallpox to Africa). Naturally, this could also be their weakness, that they don't have a resistance to anything in this world either. Perhaps, they could decay round-by-round?
Yet I will, dig up the bones
Remember - A Burlewan webcomic
The Sovices
Dead-Nicks - DM
#22
Posted 22 February 2005 - 02:28 AM
I hate to diverge from this topic but I have to respond to this quote:
Quote
Huh? Garra's Shield of Sand is not "magical" and is naturally occuring? I have to disagree with you there. Many of the sand abilities that Garra has stems from his being fused with the Sand demon or Sand priest (now it is called the One-Tail but before it was a Sand priest) Shukaku making his abilities very much not natural. This is of course neglecting to mention the fact that much of what happens in Naruto in respect to jutsu happens because of Chakra which can be equated to magic.
Because this thing is so [darned] powerful, I believe there should be a couple stipulations. A few I can think of are HP loss, duration for use, and massive drawback to useage. One example for the masive drawback could be something like right after you finish using it you automatically becomed fatigued and the magic that you need to power it makes you automatically lose 5d4+8 levels of spells. Or, in order to call them forward, you need to sacrafice 10 levels of spells for every 2d4 rounds and you become fatigued after using them.
Just to clarify one thing: are these blade things magical or technological in nature?
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...
We are Drow...
Beware us...
#23
Posted 22 February 2005 - 10:48 AM
Morganth has yet to pry open his arm to find out, but by their appearance the blades are part technological and part biological (like a bleeding metal kind of thing when they're sundered)
Yet I will, dig up the bones
Remember - A Burlewan webcomic
The Sovices
Dead-Nicks - DM
#24
Posted 22 February 2005 - 11:17 PM
"Though these two kinds of devils wield terrible powers, they have different characteristics and appearances."
_____________________________________
The ALLCALMA* Act
1. No more posts in Word Games
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
_____________________________________
Storyteller = 92% Method Actor = 75% Specialist = 67% Power Gamer = 58% Butt-Kicker = 50% Casual Gamer = 25% Tactician = 8%
#25
Posted 23 February 2005 - 02:04 AM
We are the saviours to our kind...
We are the devout...
We are the enlightened...
We are the true rulers by right...
We are Drow...
Beware us...
#26
Posted 23 February 2005 - 08:12 AM
As Morganth gains levels and gains the ability to survive more damage (Hit Points) the blades do something of the reverse to deal more damage
Yet I will, dig up the bones
Remember - A Burlewan webcomic
The Sovices
Dead-Nicks - DM
#27
Posted 23 February 2005 - 09:26 AM
I am the Apocalypse of the World, the end to its order, the beginning of chaos. The Anathema of Sanity. In me shall you find what cannot be explained. The Fires of Chaos can melt the sturdiest steel. And I shall descend from the skies in Mighty Flames to bring chaos to the order. Hinder not my path, and accept the truth behind the deception.
Vae Victus!
*********
Woe to the Conquered!!
*********
Alfred Lord Tennyson (1809–1892)
That a lie which is half a truth is ever the blackest of lies;
That a lie which is all a lie may be met and fought with outright;
But a lie which is part a truth is a harder matter to fight.
The Grandmother. Stanza 8.
*********
My Baby, the BATTLEDOME!!
Visit my MUD Clan website: The Forsaken
#28
Posted 23 February 2005 - 01:42 PM
Grimdolf's last known project was to create a powerful creature to destroy his enemies (living in the Nine Hells meant very strong enemies). Apparently, he put together the very first Magnascope, with which he discovered the DHP coding that composed life. (In other words, he found DNA (Double Helix Pattern)). He influenced this new code to create new creatures, eventually creating Morganth in the process. The Arm Blades were something he used on a number of creatures (who, sadly, all died before they could reach any majorly high level) and also used on Morganth. The blades draw power from the clashes that occur on the DHP coding inside living cells (So, the older or more experienced a character gets, the stronger the blades get). Morganth is only alive because he tried to escape from Grimdolf's citadel on the Material Plane (Which he used closer to the end of his life when he found a way out of the Nine Hells) and triggered a magical trap in the process which erased his memory. Add 452 years to the process, and we have Morganth today.
I realise that my DM is extraordinarily creative with our characters, so don't blame me for his explanation. At any rate, I think that all we need is just a stipulation for him to add in so that these new weapons don't cause a major catastrophe on the Material Plane.
In view of that, the HP stipulation is an excellent idea. Memories become easier to recall in the final hours, so making them only useable at 2-5% HP should work.
Yet I will, dig up the bones
Remember - A Burlewan webcomic
The Sovices
Dead-Nicks - DM
#29
Posted 23 February 2005 - 09:35 PM
I am the Apocalypse of the World, the end to its order, the beginning of chaos. The Anathema of Sanity. In me shall you find what cannot be explained. The Fires of Chaos can melt the sturdiest steel. And I shall descend from the skies in Mighty Flames to bring chaos to the order. Hinder not my path, and accept the truth behind the deception.
Vae Victus!
*********
Woe to the Conquered!!
*********
Alfred Lord Tennyson (1809–1892)
That a lie which is half a truth is ever the blackest of lies;
That a lie which is all a lie may be met and fought with outright;
But a lie which is part a truth is a harder matter to fight.
The Grandmother. Stanza 8.
*********
My Baby, the BATTLEDOME!!
Visit my MUD Clan website: The Forsaken
#30
Posted 24 February 2005 - 12:12 AM
"Though these two kinds of devils wield terrible powers, they have different characteristics and appearances."
_____________________________________
The ALLCALMA* Act
1. No more posts in Word Games
2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.
*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
_____________________________________
Storyteller = 92% Method Actor = 75% Specialist = 67% Power Gamer = 58% Butt-Kicker = 50% Casual Gamer = 25% Tactician = 8%

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