Arm Blades of Grimdolf Or: Big sharp pointy things
#106
Posted 31 May 2005 - 09:19 PM
Would you rather play a level 71 amnesiac wizard or a level 68 amnesiac Morganth? If it is hands down Morganth, then you probably need to up the LA on the blades.
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#107
Posted 31 May 2005 - 09:24 PM
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#108
Posted 31 May 2005 - 09:28 PM
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#109
Posted 31 May 2005 - 09:30 PM
Yet I will, dig up the bones
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#110
Posted 31 May 2005 - 09:35 PM
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#111
Posted 31 May 2005 - 09:37 PM
It is not a way of keeping favourite characters in check
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#112
Posted 01 June 2005 - 06:52 PM
Part of the thing with LA, Lying, is that it evens out power levels, yes, but look at the acid tests for Savage Species. The example they give (ogre) has a lower than expected level adjustment because, if one were to go with the strictly-by-the-book method of determining LA, a human fighter would be more desirable than a lower level ogre fighter every time. By lowering the LA, it becomes a toss-up as to who is a more desirable character. Take note that the official LA of an ogre is this lower number. So LA is actually a way to keep favorite chars in check if they're powerful beyond what their class(es) give them. HOWEVER, Morganth shouldn't have a changing LA: once determined, his LA should be constant (unless he alters his race/abilities further).
Raven is partly right in saying that Morganth may need a different LA. BUT, without knowing the complete differences between a "standard" Wiz71 and Morganth Wiz68, assigning a different LA is a moot point: how do you compare an apple to something you've never seen before and is totally foreign to you?
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#113
Posted 02 June 2005 - 05:27 AM
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#114
Posted 29 June 2005 - 04:01 PM
It would deal 34d2 +17 and have a plus 17 to hit. Damage would be Min 51 max 85 Avg 68.
Then you could Have a better chance at hitting a creature and still do alot of damage.
#115
Posted 29 June 2005 - 04:17 PM
Raven Bloodmoon, on Jun 2 2005, 06:27 AM, said:
Then you have a fighter, ranger, or barbarian with powerful blades that can only be used when they are almost completely out of health. As opposed to a Wizard with powerful blades that can only be used when they are almost completely out of health.
Yet I will, dig up the bones
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#116
Posted 05 July 2005 - 09:59 PM
Arm Blades of Grimdolf +1
2d6+Character Level 19-20/x2
These blades appear on the bodies of the creations of the insane mage, Grimdolf Fanelia, and are useable only when they are near death. They begin as three segments, two half-portions that snap out of the sides of their arms into a spiked center, and a final portion which snaps down over the top of them to finish the blade. It should be noted, that few have lived after these blades have been activated
Can only be used when the user is reduced to 5% of their full normal hit points. Whilst in use, the Constitution bonus to HP is reduced by 1/5 levels. This effects lasts for 3 rounds +1/5 levels. After which, the character suffers a -1 penalty to Strenght & Dexterity for 1 round. The HP will be recovered at a rate of increasing the effective Constitution by 1/round. A character reduced to 0 HP or below whilst using the blades merely falls unconscious and regains consciousness after recovering the lost HP from their Constitution modifier. As they usually appear on both arms, these weapons can be used as multi-weapon fighting, or can be used one at a time as single weaponsLevel Adjustment: +3
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#117
Posted 18 February 2006 - 06:14 AM
First, how long do the blades take to draw? probably a full-action
Maybe have all spellcasting while they are out require a concentration check = number of dice of damage times 3. Kinda like avoiding stabing or slashing yourself while still casting without error.
now how about a non level dependant way to determine how much damage it does? someting like a fort check with where dice is the check result -20 then divided by 2 to get the number of d6 it is to do when it hits. that way it is less powerfull but does go up in level. so if you get a fort check of 70 then you would do 25d6. or maybe make it divided by something else.
This also adds a random element to how effective they are that particular use, which could symbolize the fact that few things are resistant to that weapon but some natural defences or defences for other things being effective.
Feel free to modify it or give it much needed balancing, just a thought i had.
#119
Posted 18 February 2006 - 11:53 PM
The blades don't actually see much use, since their operation depends on the user being almost dead, so as such they are extremely rare to see and thus no spells have been developed against them (They are Grimdolf's masterpiece after all)
Yet I will, dig up the bones
Remember - A Burlewan webcomic
The Sovices
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