If you're interested in finding out more about Ravenloft, please post a Ravenloft thread.
Do we have any more noob questions (aside from about settings, campaign info, etc.)?
Help for the complete newbie
#46
Posted 07 December 2005 - 02:13 AM
Level 5 Nebraskan
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
Check out my art!
Dthclaw's Art!
Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.
Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.
"It was terrible. It had these big, pointy teeth."
--The Vault Dweller
The ALLCALMA Act
Mein Blog-o
#47
Posted 07 December 2005 - 02:53 AM
Yurith, on Dec 6 2005, 09:06 PM, said:
Ravenloft is a campaign world. It's a "kingdom of mists", where basically the most evil were sucked in by it to become lords of various kingdoms.
Ravenloft itself is 3.0, though it should be easily transferrable. For a good fictional look at ravenloft, I suggest Knight of the Black Rose by James Lowder. It's a crossover from Dragonlance to Ravenloft, where Lord Soth becomes one of the Lords of Ravenloft.
You can actually buy PDF downloads of Ravenloft books on DriveThruRPG.com. Currently on White Wolf games' Ravenloft page they are giving away an official ebook that won't be hitting the shelves since the licensing reverts back to WotC before it's publishing date, it's got some good info in it.
-Ladyofdragons
"I WASTE HIM WITH MY LONGBOW!!!" - Sara
"EEW! EEW! EEW! EEW!...SH!^!" - Wenna
"For the unbeliever, no explanation is possible. For the believer, no explanation is necessary."
"Shoot me now, shoot me now." - Daffy Duck
"Woooooooooo! I'm invisible!" - Elan (OOTS)
---------------------------------------------------------
Method Actor 100%; Butt-Kicker 75%; Storyteller 58%; Tactician 58%; Power Gamer 33%; Specialist 25%; Casual Gamer 25%
---------------------------------------------------------

My Facebook Page
My DM Notes Blog
My Character Journals
"I WASTE HIM WITH MY LONGBOW!!!" - Sara
"EEW! EEW! EEW! EEW!...SH!^!" - Wenna
"For the unbeliever, no explanation is possible. For the believer, no explanation is necessary."
"Shoot me now, shoot me now." - Daffy Duck
"Woooooooooo! I'm invisible!" - Elan (OOTS)
---------------------------------------------------------
Method Actor 100%; Butt-Kicker 75%; Storyteller 58%; Tactician 58%; Power Gamer 33%; Specialist 25%; Casual Gamer 25%
---------------------------------------------------------

My Facebook Page
My DM Notes Blog
My Character Journals
#48
Posted 29 February 2008 - 04:39 AM
Sorry for dragging up a dead horse (ie topic), but upon searching google, the FAQ from WotC, and a quick search of the boards, I haven't found the answer to my questions. I am just getting into this brave new world, have the PHB and other materials. My questions are based upon the math formulas that are given.
So, say I am setting up a 1st level character's skill points; in this case, a Halfling Rogue. From the die rolls, I have a total of 14 that I put into INT. The 14 gives a modifier of +2 correct? (Am i using the right terms?) Is the math like this: (8+14)*4 or (8+16)*4? Does it matter? If her CON is 16 does that maker her HP 27?
Yeah, the answer to this/these question/s will help me out greatly. Thanks for taking the time to chime in.
So, say I am setting up a 1st level character's skill points; in this case, a Halfling Rogue. From the die rolls, I have a total of 14 that I put into INT. The 14 gives a modifier of +2 correct? (Am i using the right terms?) Is the math like this: (8+14)*4 or (8+16)*4? Does it matter? If her CON is 16 does that maker her HP 27?
Yeah, the answer to this/these question/s will help me out greatly. Thanks for taking the time to chime in.
#49
Posted 29 February 2008 - 01:24 PM
halo00to14, on Feb 28 2008, 11:39 PM, said:
So, say I am setting up a 1st level character's skill points; in this case, a Halfling Rogue. From the die rolls, I have a total of 14 that I put into INT. The 14 gives a modifier of +2 correct? So, say I am setting up a 1st level character's skill points; in this case, a Halfling Rogue. From the die rolls, I have a total of 14 that I put into INT. The 14 gives a modifier of +2 correct? (Am i using the right terms?) Is the math like this: (8+14)*4 or (8+16)*4? Does it matter? If her CON is 16 does that maker her HP 27?
Hi and welcome to the boards!
With a 14 INT, your Halfling would get +2 to all her d20 rolls that involve her INT, +2 skill points per level and two extra starting languages. So the math would be (8+2)*4.
For you Con 16, you'd get an extra +3 hit points at first level, +3 to any d20 roll involving your Con. Your HP would be at 9.
So really the modifer is more more important then the ability score is. Make sense?
#50
Posted 29 February 2008 - 05:31 PM
Hawkofthemay, on Feb 29 2008, 01:24 PM, said:
Hi and welcome to the boards!
With a 14 INT, your Halfling would get +2 to all her d20 rolls that involve her INT, +2 skill points per level and two extra starting languages. So the math would be (8+2)*4.
For you Con 16, you'd get an extra +3 hit points at first level, +3 to any d20 roll involving your Con. Your HP would be at 9.
So really the modifer is more more important then the ability score is. Make sense?
With a 14 INT, your Halfling would get +2 to all her d20 rolls that involve her INT, +2 skill points per level and two extra starting languages. So the math would be (8+2)*4.
For you Con 16, you'd get an extra +3 hit points at first level, +3 to any d20 roll involving your Con. Your HP would be at 9.
So really the modifer is more more important then the ability score is. Make sense?
Okay, that makes sense. So if it calls for a base, then it's the 14, 16 or whatever I rolled with the die. And the modifier is the "bonus" from the base. Thanks for clearing that up. Wish the books would be more clear...

Sign In
Register
Help


MultiQuote