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Help for the complete newbie

#31 User is offline   jack(tim) 

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Posted 05 October 2005 - 08:12 PM

good point... about the dnd 2 thing but i figured as much and just put it for clarity... but thanks for the concern...
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#32 User is offline   Dthclaw 

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Posted 06 October 2005 - 12:48 AM

No problem, figured I'd better point out a potential legal migraine before it happens, that's all.

Unless someone else has noob problems, methinks the topic are dead.
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#33 User is offline   jack(tim) 

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Posted 09 October 2005 - 11:14 AM

Yeah... truth is what you speak my friend...
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#34 User is offline   paul gilbert 

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Posted 04 November 2005 - 07:05 PM

I am a level 2 sorceror and wondering should i make a familiar right now i believe they are pretty useless and if i they die i lose xp but is thier anyting that they can do
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#35 User is offline   Dthclaw 

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Posted 04 November 2005 - 08:10 PM

Okay, well, atrocious lack of punctuation aside, biggest help I can suggest for any familiar-acquiring class is to pick up the Legends and Lairs: Spells and Spellcraft sourcebook. There's a nice, 10-page or so segment on improving familiars. Cough up a reasonable amount of XP (less than most item creations) and give your familiar special attacks, special qualities, and new movement forms. For example, sacrificing 2000 xp lets your familiar gain regeneration 1 (negated by fire, acid, and magic damage). Other examples: blindsight, fast healing 1, flight (winged and wingless), alternate form, size increase, etc.

I used these rules in conjunction with a Warlock (who got a familiar via the Obtain Familiar feat), and the familiar is practically its own character in its own right: can speak Common, fire immunity, wingless flight, and fast healing 1. Ye olde dog turned into a unique little schemer by some 6000 XP.
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.

Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.

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#36 User is offline   Jimp 

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Posted 04 November 2005 - 11:36 PM

Even the regular PHB familars can be very useful. 2 examples that come to mind: the raven that speaks common can be used as an arial scout and the snake could slither through tight spaces to spy on people for you.
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#37 User is offline   Raven Bloodmoon 

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Posted 05 November 2005 - 02:21 AM

Let's not forget that familiars can deliver touch spells.

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This technique of RPG playing has been passed down the Bloodmooon line for generations!

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#38 User is offline   paul gilbert 

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Posted 13 November 2005 - 08:49 PM

I am only level 2 t i don't think i have 2000 xp points and i know about touchspells but they are only at level three. but i do like the thoght of a arial scout but i can't speak to it , so fat use that is gonna be for me but thanks anyway i already made it in my haste and now DM says i can't just abandon it.
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#39 User is offline   Dthclaw 

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Posted 14 November 2005 - 12:40 AM

Breathe. Endless text. Breathe, man.

Okay, so you're level 2. So you can't give it the higher end abilities yet. Whoopty doo. You can still give it some low-level abilities (like speak language = 100 XP), some of which are pretty nice. The point about familiars: they grow with you. So when you're level 11, 12ish, you can afford the 2000 XP. Your familiar is everybit as grown as you. The higher abilities reflect that.
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Some people are like Slinkies. They're really good for nothing. But they still bring a smile to your face when you push them down a flight of stairs.

Dell: We're pleased to inform you that your order was shipped on 06/06/2006!
Me: Great, so now I have Satan in my computer. Like XP wasn't problematic enough.

"It was terrible. It had these big, pointy teeth."
--The Vault Dweller

The ALLCALMA Act

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#40 User is offline   paul gilbert 

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Posted 16 November 2005 - 08:11 PM

Dthclaw, on Nov 14 2005, 12:40 AM, said:

Breathe.  Endless text.  Breathe, man.

Okay, so you're level 2.  So you can't give it the higher end abilities yet.  Whoopty doo.  You can still give it some low-level abilities (like speak language = 100 XP), some of which are pretty nice.  The point about familiars: they grow with you.  So when you're level 11, 12ish, you can afford the 2000 XP.  Your familiar is everybit as grown as you.  The higher abilities reflect that.
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thanx for the advice
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#41 User is offline   Lord soth 

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Posted 01 December 2005 - 11:47 AM

you must remember there are other handbooks like in the ravenloft handbook they have vistani's and alizans and all kinds of nasties dont confine yourself to just one handbook.
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#42 User is offline   paul gilbert 

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Posted 01 December 2005 - 12:14 PM

IFor the level 4 sorceror spell explosive runes can it be any book and does it work like a bomb.
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#43 User is offline   Jimp 

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Posted 06 December 2005 - 07:09 PM

Explorsive Runes works as long as the runes are readable. It works like a bomb in the sense that it will explode when triggered (by someone/thing reading the rune). If you meant bomb as in a time bomb or some other trigger then no, runes ONLY explode when they have been read.
The most worthless line of any RPG book EVER:
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2. No more replies on On-Topic threads unless it contributes.
3. No more Off-Topic replies on On-Topic threads.
4. No more talking to @lice.


*A Little Less Conversation A Little More Action: A new act with the prospect of posting less useless posts and more helpful ones. Anyone is free to join as long as the rules and this part is included in sig. The rules can be modified and updated on agreement.
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Storyteller = 92% Method Actor = 75% Specialist = 67% Power Gamer = 58% Butt-Kicker = 50% Casual Gamer = 25% Tactician = 8%
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#44 User is offline   paul gilbert 

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Posted 06 December 2005 - 07:59 PM

so do i read it or is it a trap for wandering monsters? And if i do read it then do i run away?
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#45 User is offline   Yurith 

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Posted 07 December 2005 - 01:06 AM

Soth, i plan on purchasing this Ravenloft. Whats in it?
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