Well, I think I've just about hammered out all of the Races. The Humans remain the same as they are in the PHB. I've posted the Noxians, Kobolds, and Goblins in the forums area of this site for people to give me some feedback on. I don't need to hammer out specs for Halflings or Elves, mostly because they aren't player races and I won't need those specs any time soon.
Dwarves are as listed in the PHB except as follows:
* +2 dodge bonus to Armor Class against mounted combatants. This bonus represents special training that dwarves undergo, during which they learn tricks that previous generations developed in their battles. Any time a creature loses its Dexterity bonus to Armor Class, such as when it loses it's caught flat-footed, it loses its dodge bonus too. This ability replaces the +4 dodge bonus against giants mentioned in the PHB (there are no giants on Zind).
* +1 racial bonus on attack rolls against elves, goblins and halflings. Dwarves are trained in special combat techniques that allow them to fight their common enemies more effectively. This replaces the +1 racial bonus on attack rolls vs Orc and Goblinoids mentioned in the PHB (as there are no orcs, or goblinoids other than goblins on Zind).
I think the races are balanced as I have them at the moment, but we'll have to see what the rest of the forum thinks.
While they're having a look at them, I guess I can begin work on the classes. I have made some decisions on that part. There will be no Barbarian, Druid, Ranger, Paladin, Monk, Soulknife or Psychic Warrior classes. Both the Sorceror and the Cleric require some modifications. I shall also have to have a closer look at the Bard, Rogue, Wizard, Fighter, Psion, Wilder, and Urban Ranger (from Unearthed Arcana) to see how those classes may fit in. More on this as I hammer it out.
Dwarves are as listed in the PHB except as follows:
* +2 dodge bonus to Armor Class against mounted combatants. This bonus represents special training that dwarves undergo, during which they learn tricks that previous generations developed in their battles. Any time a creature loses its Dexterity bonus to Armor Class, such as when it loses it's caught flat-footed, it loses its dodge bonus too. This ability replaces the +4 dodge bonus against giants mentioned in the PHB (there are no giants on Zind).
* +1 racial bonus on attack rolls against elves, goblins and halflings. Dwarves are trained in special combat techniques that allow them to fight their common enemies more effectively. This replaces the +1 racial bonus on attack rolls vs Orc and Goblinoids mentioned in the PHB (as there are no orcs, or goblinoids other than goblins on Zind).
I think the races are balanced as I have them at the moment, but we'll have to see what the rest of the forum thinks.
While they're having a look at them, I guess I can begin work on the classes. I have made some decisions on that part. There will be no Barbarian, Druid, Ranger, Paladin, Monk, Soulknife or Psychic Warrior classes. Both the Sorceror and the Cleric require some modifications. I shall also have to have a closer look at the Bard, Rogue, Wizard, Fighter, Psion, Wilder, and Urban Ranger (from Unearthed Arcana) to see how those classes may fit in. More on this as I hammer it out.
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