Gawd dang, I need to start writing to this thing a little more often.
I was looking through Ghostwalk earlier today and I started to get some ideas out of it (a dangerous thing, I know, but bear with me). Combined with a lot of the Heroes of Might and Magic mythos (particularly regarding Necromancy and fiends), I started getting a rather wierd idea: namely, a "shadow world" of sorts where the undead and fiends have merged into some bizarre hybrid lurking just out of reach of the Material Plane. Vast necropoli populated by minor fiends, undead, and hybrids stretching across the Plane of Shadow (or the Deep Shadow; I haven't figured a cosmology yet). Most of the inhabitants are intelligent; using the Bone or Corpse templates in lieu of Skeletons/Zombies, respectively, for the Bone clans (the three major factions being Bone, Blood, and Spirit). And most of the inhabitants have an even more perverse penchant for corrupting mortals, although in this case into their respective house of the undead instead of fiendish damnation.
It's creepy as all hell, at least in my mind.
It would also be the perfect source for a lot of the more esoteric material, like Tome of Magic stuff. I'd probably adapt the Eidolon/Eidomancer from Ghostwalk, as well as create two more similarly themed classes (yes, classes, not PrCs) to fit with the shadow world, which I'm tentatively naming the Bleaklands. They would, quite literally, be classes intended to meld pure evil into the essence of a creature. Whatever the users of the class may do may not be evil in and of itself... but the actual power they are derived from is notta gonna sit good with the high-n'-righteous types, y'know?
...
Dear god, I haven't even finished writing a campaign setting and I'm already planning expansion releases. Oye.
I better get to work on other things before this starts gnawing away at my creative focus. Cause it's like the rock from Indiana Jones - once it gets going, you can't stop the rock.
Um...
Yeah, bad pun. Promise to flagellate myself. Maybe. Uh... well... no.
DTHCLAW AWAY!!!
I was looking through Ghostwalk earlier today and I started to get some ideas out of it (a dangerous thing, I know, but bear with me). Combined with a lot of the Heroes of Might and Magic mythos (particularly regarding Necromancy and fiends), I started getting a rather wierd idea: namely, a "shadow world" of sorts where the undead and fiends have merged into some bizarre hybrid lurking just out of reach of the Material Plane. Vast necropoli populated by minor fiends, undead, and hybrids stretching across the Plane of Shadow (or the Deep Shadow; I haven't figured a cosmology yet). Most of the inhabitants are intelligent; using the Bone or Corpse templates in lieu of Skeletons/Zombies, respectively, for the Bone clans (the three major factions being Bone, Blood, and Spirit). And most of the inhabitants have an even more perverse penchant for corrupting mortals, although in this case into their respective house of the undead instead of fiendish damnation.
It's creepy as all hell, at least in my mind.
It would also be the perfect source for a lot of the more esoteric material, like Tome of Magic stuff. I'd probably adapt the Eidolon/Eidomancer from Ghostwalk, as well as create two more similarly themed classes (yes, classes, not PrCs) to fit with the shadow world, which I'm tentatively naming the Bleaklands. They would, quite literally, be classes intended to meld pure evil into the essence of a creature. Whatever the users of the class may do may not be evil in and of itself... but the actual power they are derived from is notta gonna sit good with the high-n'-righteous types, y'know?
...
Dear god, I haven't even finished writing a campaign setting and I'm already planning expansion releases. Oye.
I better get to work on other things before this starts gnawing away at my creative focus. Cause it's like the rock from Indiana Jones - once it gets going, you can't stop the rock.
Um...
Yeah, bad pun. Promise to flagellate myself. Maybe. Uh... well... no.
DTHCLAW AWAY!!!
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